class TextureProjector extends Element3D :id=TextureProjector
Element: <lume-texture-projector>
An non-rendered plane that can be placed anywhere in 3D space to project a
texture onto mesh elements that have projected-material behaviors.
For now only one <lume-texture-projector> can be associated to a mesh, and
only with an orthographic projection (perpendicular to the plane, i.e. along
the direction the plane is facing). Later on we'll support perspective
projection and multiple projections.
To project a texture onto a mesh element, add a
projected-material
behavior to the element using the has="" attribute, then assign an array of
<lume-texture-projector> elements, or a string of comma-separated CSS
selectors, to the element's projectedTextures property. The equivalent
dash-case attribute accepts only the string of selectors. Only the first
texture is used, for now.
Inherits properties from Element3D.
attribute
Default: ''
The path to an image to be used as a projected texture.
attribute
Default: 'cover'
Fitment of the image within the size area on X and Y. Similar to the CSS object-fit property, but supporting only "cover" and "contain" fitments.
Inherits methods from Element3D.