diff --git a/doc/classes/LightmapGIData.xml b/doc/classes/LightmapGIData.xml
index e7454f4ea813c..ce21a6a8bb81a 100644
--- a/doc/classes/LightmapGIData.xml
+++ b/doc/classes/LightmapGIData.xml
@@ -74,5 +74,7 @@
Shadowmasking is enabled. Directional shadows will be rendered with real-time shadows overlaid on top of the shadowmask texture. This mode makes for smoother shadow transitions when the camera moves fast, at the cost of a potential smearing effect for directional shadows that are up close (due to the real-time shadow being mixed with a low-resolution shadowmask). Objects that only have shadows baked in the shadowmask (and no real-time shadows) will keep their shadows up close.
+
+
diff --git a/modules/interactive_music/audio_stream_interactive.cpp b/modules/interactive_music/audio_stream_interactive.cpp
index 71192681f0ff6..02dcf9210ff6a 100644
--- a/modules/interactive_music/audio_stream_interactive.cpp
+++ b/modules/interactive_music/audio_stream_interactive.cpp
@@ -522,6 +522,8 @@ void AudioStreamInteractive::_bind_methods() {
BIND_ENUM_CONSTANT(TRANSITION_TO_TIME_SAME_POSITION);
BIND_ENUM_CONSTANT(TRANSITION_TO_TIME_START);
+ BIND_ENUM_CONSTANT(TRANSITION_TO_TIME_PREVIOUS_POSITION);
+ BIND_ENUM_CONSTANT(TRANSITION_TO_TIME_MAX);
BIND_ENUM_CONSTANT(FADE_DISABLED);
BIND_ENUM_CONSTANT(FADE_IN);
diff --git a/modules/interactive_music/doc_classes/AudioStreamInteractive.xml b/modules/interactive_music/doc_classes/AudioStreamInteractive.xml
index ea95a1a31ecb7..bac62eb8ea7be 100644
--- a/modules/interactive_music/doc_classes/AudioStreamInteractive.xml
+++ b/modules/interactive_music/doc_classes/AudioStreamInteractive.xml
@@ -199,6 +199,10 @@
Transition to the start of the destination clip.
+
+
+
+
Do not use fade for the transition. This is useful when transitioning from a clip-end to clip-beginning, and each clip has their begin/end.
diff --git a/modules/openxr/action_map/openxr_action.cpp b/modules/openxr/action_map/openxr_action.cpp
index 313113ec3379d..1739eeda9a35a 100644
--- a/modules/openxr/action_map/openxr_action.cpp
+++ b/modules/openxr/action_map/openxr_action.cpp
@@ -50,6 +50,8 @@ void OpenXRAction::_bind_methods() {
BIND_ENUM_CONSTANT(OPENXR_ACTION_FLOAT);
BIND_ENUM_CONSTANT(OPENXR_ACTION_VECTOR2);
BIND_ENUM_CONSTANT(OPENXR_ACTION_POSE);
+ BIND_ENUM_CONSTANT(OPENXR_ACTION_HAPTIC);
+ BIND_ENUM_CONSTANT(OPENXR_ACTION_MAX);
}
Ref OpenXRAction::new_action(const char *p_name, const char *p_localized_name, const ActionType p_action_type, const char *p_toplevel_paths) {
diff --git a/modules/openxr/doc_classes/OpenXRAction.xml b/modules/openxr/doc_classes/OpenXRAction.xml
index 2a9f255f2f20c..1a43c087639f1 100644
--- a/modules/openxr/doc_classes/OpenXRAction.xml
+++ b/modules/openxr/doc_classes/OpenXRAction.xml
@@ -34,5 +34,9 @@
+
+
+
+
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp
index 438601985d3cc..29b9d86479ef2 100644
--- a/scene/3d/lightmap_gi.cpp
+++ b/scene/3d/lightmap_gi.cpp
@@ -375,6 +375,7 @@ void LightmapGIData::_bind_methods() {
BIND_ENUM_CONSTANT(SHADOWMASK_MODE_NONE);
BIND_ENUM_CONSTANT(SHADOWMASK_MODE_REPLACE);
BIND_ENUM_CONSTANT(SHADOWMASK_MODE_OVERLAY);
+ BIND_ENUM_CONSTANT(SHADOWMASK_MODE_ONLY);
}
LightmapGIData::LightmapGIData() {