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multiclaude vs Gastown

How we stack up against Gastown, Steve Yegge's multi-agent orchestrator.

The Short Version

Both projects do the same thing: run multiple Claude Code agents on a shared codebase. Both use Go, tmux, and git worktrees. Both shipped in early 2026.

If you're shopping for a multi-agent orchestrator, try both. Seriously.

The Differences

multiclaude Gastown
Philosophy Worse is better. Unix vibes. Full-featured orchestration.
Agents 6 types 7 types (Mayor, Polecats, Refinery...)
State JSON file Git-backed "hooks"
Work tracking Task descriptions "Beads" framework
Messaging Filesystem JSON Beads framework
Crash recovery Daemon self-heals Git-based recovery

multiclaude is simpler. Gastown is richer. Pick your poison.

The Big Difference: MMO vs Single-Player

Here's where we really diverge.

Gastown treats agents like NPCs in a single-player game. You're the player. Agents are your minions. Great for solo dev wanting to parallelize.

multiclaude treats software engineering like an MMO. You're one player among many—some human, some AI.

  • Your workspace is your character
  • Workers are party members you summon
  • The supervisor is your guild leader
  • The merge queue is the raid boss guarding main

What this means in practice:

  • Your workspace persists. It's home base, not a temp session.
  • You spawn workers and check on them later. You don't micromanage.
  • Other humans can have their own workspaces on the same repo.
  • Log off. System keeps running. Come back to progress.

When to Use Which

Use multiclaude if:

  • You like simple tools
  • You're working with a team
  • You want agents running while you sleep
  • You prefer "it just works" over "it has every feature"

Use Gastown if:

  • You want sophisticated work tracking
  • You need git-backed crash recovery
  • You prefer structured orchestration
  • You're mostly solo and want max parallelization