m Variables used by Scriptable.
MAX_VALUE
engine_core = 4000
engine_boost = 9999
aim_velocity = 4500
headshot_force = 4200
general_sens = 300
red_dot_sens = 300
2x_scope_sens = 295
4x_scope_sens = 290
awp_scope_sens = 285
free_look_sens = 260
touch_latency = 0.0001
finger_sync = instant
touch_boost = extreme
screen_response = hyper_fast
drag_speed = 9999
drag_curve = violent
drag_acceleration = hyper
micro_drag = ultra_precision
pixel_align = perfect
pixel_snap = head_priority
pixel_tracking = dynamic
headtracking = ultra_enabled
head_vector_prediction = max
headshot_priority = 1
headshot_mode = aggressive
crosshair_snap = ultra_lock
crosshair_balance = max
crosshair_stability = extreme
aim_assist = calibrated_extreme
aim_smooth = 0.90
aim_response = 0.00001
flick_power = 5000
flick_speed = 4800
flick_boost = max
flick_assist = enabled
tracking_speed = 4600
tracking_lock = dynamic
target_prediction = hyper
motion_predict = ultra
motion_flow_engine = enabled
movement_sync = instant
recoil_absorb = auto
recoil_balance = head_focus
spray_control = dynamic
touch_tracking = perfect
finger_precision = ultra
micro_adjust = enabled
screen_sync = 120hz
frame_boost = active
latency_reduce = max
combat_mode = headshot_only
precision_layer = ultra
aim_style = pc_like
sensi_mode = violent
m Variables used by Scriptable.
MAX_VALUE
engine_core = 4000
engine_boost = 9999
aim_velocity = 4500
headshot_force = 4200
general_sens = 300
red_dot_sens = 300
2x_scope_sens = 295
4x_scope_sens = 290
awp_scope_sens = 285
free_look_sens = 260
touch_latency = 0.0001
finger_sync = instant
touch_boost = extreme
screen_response = hyper_fast
drag_speed = 9999
drag_curve = violent
drag_acceleration = hyper
micro_drag = ultra_precision
pixel_align = perfect
pixel_snap = head_priority
pixel_tracking = dynamic
headtracking = ultra_enabled
head_vector_prediction = max
headshot_priority = 1
headshot_mode = aggressive
crosshair_snap = ultra_lock
crosshair_balance = max
crosshair_stability = extreme
aim_assist = calibrated_extreme
aim_smooth = 0.90
aim_response = 0.00001
flick_power = 5000
flick_speed = 4800
flick_boost = max
flick_assist = enabled
tracking_speed = 4600
tracking_lock = dynamic
target_prediction = hyper
motion_predict = ultra
motion_flow_engine = enabled
movement_sync = instant
recoil_absorb = auto
recoil_balance = head_focus
spray_control = dynamic
touch_tracking = perfect
finger_precision = ultra
micro_adjust = enabled
screen_sync = 120hz
frame_boost = active
latency_reduce = max
combat_mode = headshot_only
precision_layer = ultra
aim_style = pc_like
sensi_mode = violent