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Copy pathmain.py
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1169 lines (1028 loc) · 43.3 KB
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# SPDX-License-Identifier: GPL-2.0-or-later
# Bottom-screen UI for non-vertical games on dual-screen devices.
import argparse
import collections
import ctypes
import functools
import json
import os
import shutil
import signal
import subprocess
import sys
import time
from datetime import datetime
from pathlib import Path
import sdl2 as sdl
from achievements_view import AchievementsView
from brightness import BrightnessControl, BottomPanelBacklight
from layout import Rect, build as build_layout
from ra_client import RAClient
from ra_state import RAStatePoller
HERE = Path(__file__).resolve().parent
CONFIG_PATH = HERE / "config.json"
ICONS_DIR = HERE / "assets" / "icons"
DIM_AWAKE = 0
DIM_DIMMING = 1
DIM_DIMMED = 2
DIM_WAKING = 3
TEXT_CACHE_MAX = 256
ROUND_RECT_CACHE_MAX = 32
def load_config() -> dict:
with CONFIG_PATH.open() as f:
cfg = json.load(f)
local = HERE / "config.local.json"
if local.exists():
try:
with local.open() as f:
overrides = json.load(f)
if isinstance(overrides, dict):
cfg.update(overrides)
except (OSError, ValueError) as e:
print(f"warning: ignoring config.local.json: {e}", file=sys.stderr)
return cfg
class _SdlError(RuntimeError):
pass
def _check(rc: int, what: str) -> None:
if rc != 0:
raise _SdlError(f"{what}: {sdl.error()}")
def _color(rgb) -> sdl.Color:
a = rgb[3] if len(rgb) == 4 else 255
return sdl.Color(rgb[0], rgb[1], rgb[2], a)
class UI:
def __init__(self, rom: str, ra_pid: int | None):
self.rom = rom
self.ra_pid = ra_pid
self.cfg = load_config()
backlight_root = self.cfg.get("backlight_root", "/sys/class/backlight")
self.ra = RAClient()
self.brightness = BrightnessControl(backlight_root=backlight_root)
self._brightness_pct: int = self.brightness.get_percent() or 50
self._dragging_brightness: bool = False
self._brightness_last_apply_ts: float = 0.0
self.bottom_panel = BottomPanelBacklight(
self.cfg.get("bottom_backlight_node", ""),
backlight_root=backlight_root,
)
self.window = None
self.renderer = None
self.font_path: str = ""
self.font_size_label = 0
self.font_size_date = 0
self._fonts: dict[int, int] = {}
self.icons: dict[str, tuple] = {}
# Optional full-screen background. Loaded from cfg["bg_image"] if the
# file exists; falls back to cfg["bg"] solid color.
self.bg_tex = None
self.thumb_tex = None
self.thumb_w = 0
self.thumb_h = 0
self._thumb_path: Path | None = None
self._thumb_mtime: float = 0.0
self._thumb_next_check: float = 0.0
self._has_state: bool = False
self._slot: int = 0
self._cheevos_enabled_cache: bool | None = None
self._states_root: Path | None = None
self._states_dir: Path | None = None
self._pressed: str | None = None
self._running = False
# Click sound — best-effort; missing tools or assets just disable audio.
self._click_cmd: str | None = None
self._click_path: str | None = None
self._last_click_ms = 0
self._click_jobs: collections.deque = collections.deque(maxlen=4)
self._dim_state = DIM_DIMMED
self._dim_alpha = float(self.cfg["dim_alpha"])
self._dim_anim_start = 0.0
self._dim_anim_from = 0.0
self._last_input_ts = time.monotonic()
self._swallow_next_release = False
self._text_tex: collections.OrderedDict = collections.OrderedDict()
self._round_rect_tex: collections.OrderedDict = collections.OrderedDict()
self._ra_menu_open = False
self._menu_poll_next: float = 0.0
self._action_cooldown_until = 0.0
self._pending: list[tuple[float, object]] = []
self._view_mode = "vc"
ra_cfg = self.cfg.get("ra_proxy") or {}
proxy_host = ra_cfg.get("listen_host", "127.0.0.1")
proxy_port = int(ra_cfg.get("listen_port", 4874))
self._proxy_state = RAStatePoller(f"http://{proxy_host}:{proxy_port}/_ui/state", interval_sec=0.5)
self.ach_view: AchievementsView | None = None
self._last_tick_ts = 0.0
# ---------- lifecycle ----------
def run(self) -> int:
app_id = self.cfg.get("wayland_app_id") or "lowerdeck"
app_id_b = app_id.encode("utf-8")
os.environ["SDL_VIDEO_WAYLAND_WMCLASS"] = app_id
os.environ["SDL_APP_ID"] = app_id
sdl.SetHint(sdl.HINT_APP_NAME, app_id_b)
sdl.SetHint(sdl.HINT_VIDEO_WAYLAND_WMCLASS, app_id_b)
_check(sdl.Init(sdl.INIT_VIDEO | sdl.INIT_EVENTS), "SDL_Init")
if sdl.IMG_Init(sdl.IMG_INIT_PNG | sdl.IMG_INIT_JPG) == 0:
print(f"warning: IMG_Init failed: {sdl.error()}", file=sys.stderr)
if sdl.TTF_Init() != 0:
print(f"warning: TTF_Init failed: {sdl.error()}", file=sys.stderr)
self.window = sdl.CreateWindow(
app_id_b,
sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
0, 0,
sdl.WINDOW_FULLSCREEN_DESKTOP | sdl.WINDOW_BORDERLESS,
)
if not self.window:
raise _SdlError(f"SDL_CreateWindow: {sdl.error()}")
self.renderer = sdl.CreateRenderer(
self.window, -1,
sdl.RENDERER_ACCELERATED | sdl.RENDERER_PRESENTVSYNC,
)
if not self.renderer:
raise _SdlError(f"SDL_CreateRenderer: {sdl.error()}")
sdl.SetRenderDrawBlendMode(self.renderer, sdl.BLENDMODE_BLEND)
sdl.SetRenderDrawColor(self.renderer, 0, 0, 0, 255)
sdl.RenderClear(self.renderer)
sdl.RenderPresent(self.renderer)
sdl.Delay(50)
ev = sdl.Event()
while sdl.PollEvent(ctypes.byref(ev)):
pass
if self.bottom_panel.available:
self.bottom_panel.power_off()
w, h = ctypes.c_int(0), ctypes.c_int(0)
sdl.GetWindowSize(self.window, ctypes.byref(w), ctypes.byref(h))
self.size = (w.value, h.value)
self.layout = build_layout(*self.size)
self._states_root = self._resolve_states_root()
if self._states_root is None:
print("error: could not resolve savestate_directory from RetroArch", file=sys.stderr)
return 2
self._load_fonts()
self._load_icons()
self._load_background()
self._refresh_thumbnail(force=True)
self._init_audio()
ra_cfg = self.cfg.get("ra_proxy") or {}
self.ach_view = AchievementsView(
renderer=self.renderer,
cfg=self.cfg,
font_provider=self._font,
badges_dir=ra_cfg.get("badges_dir", ""),
poller=self._proxy_state,
cheevos_enabled_fn=self._cheevos_enabled,
)
self.ach_view.configure(
self.layout.achievements_rect,
self.font_size_label,
self.font_size_date,
)
self._proxy_state.start()
self._last_tick_ts = time.monotonic()
signal.signal(signal.SIGTERM, lambda *_: self._quit())
signal.signal(signal.SIGINT, lambda *_: self._quit())
self._running = True
ev = sdl.Event()
try:
while self._running:
self._handle_events(ev)
if self.ra_pid and not self._ra_alive():
break
if time.monotonic() >= self._thumb_next_check:
self._refresh_thumbnail()
if time.monotonic() >= self._menu_poll_next:
self._menu_poll_next = (time.monotonic() + float(self.cfg["menu_poll_sec"]))
self._poll_menu_state()
self._tick_pending()
self._tick_dim()
now = time.monotonic()
dt = max(0.0, now - self._last_tick_ts)
self._last_tick_ts = now
if self.ach_view is not None:
self.ach_view.tick(dt)
self._draw()
finally:
self._teardown()
return 0
def _quit(self) -> None:
self._running = False
def _ra_alive(self) -> bool:
try:
os.kill(self.ra_pid, 0)
return True
except OSError:
return False
def _teardown(self) -> None:
self._proxy_state.stop()
if self.ach_view is not None:
self.ach_view.teardown()
if self.bottom_panel.available:
self.bottom_panel.restore(self._brightness_pct)
if self.thumb_tex:
sdl.DestroyTexture(self.thumb_tex)
self.thumb_tex = None
if self.bg_tex:
sdl.DestroyTexture(self.bg_tex)
self.bg_tex = None
for tex, _, _ in self.icons.values():
sdl.DestroyTexture(tex)
self.icons.clear()
for entry in self._text_tex.values():
sdl.DestroyTexture(entry["tex"])
self._text_tex.clear()
for tex in self._round_rect_tex.values():
sdl.DestroyTexture(tex)
self._round_rect_tex.clear()
for f in self._fonts.values():
sdl.TTF_CloseFont(f)
self._fonts.clear()
if self.renderer:
sdl.DestroyRenderer(self.renderer)
if self.window:
sdl.DestroyWindow(self.window)
sdl.TTF_Quit()
sdl.IMG_Quit()
sdl.Quit()
# ---------- assets ----------
def _load_fonts(self) -> None:
fp = self.cfg.get("font_path") or ""
if not fp or not os.path.exists(fp):
print(f"warning: font not found at {fp!r}; text rendering disabled", file=sys.stderr)
return
self.font_path = fp
h = self.size[1]
fmin = int(self.cfg["font_min"])
fmax = int(self.cfg["font_max"])
def from_ratio(key: str) -> int:
return max(fmin, min(fmax, int(h * float(self.cfg[key]))))
self.font_size_label = from_ratio("font_ratio_label")
self.font_size_date = from_ratio("font_ratio_date")
for sz in (self.font_size_label, self.font_size_date):
self._font(sz)
def _font(self, size: int) -> int | None:
if not self.font_path:
return None
if size <= 0:
return None
f = self._fonts.get(size)
if f is None:
f = sdl.TTF_OpenFont(self.font_path.encode("utf-8"), size)
if not f:
return None
self._fonts[size] = f
return f
@functools.lru_cache(maxsize=64)
def _fit_label_cached(self, text: str, max_w: int, max_h: int, base_size: int, min_size: int) -> tuple:
size = base_size
lines_out: list[str] = []
while size >= min_size:
font = self._font(size)
if font is None:
return ([text], size)
line_skip = sdl.TTF_FontLineSkip(font) or sdl.TTF_FontHeight(font) or size
lines_out = []
ok = True
for hard in text.split("\n"):
wrapped = self._wrap_one(font, hard, max_w)
lines_out.extend(wrapped)
for line in wrapped:
w_ptr = ctypes.c_int(0); h_ptr = ctypes.c_int(0)
sdl.TTF_SizeUTF8(font, line.encode("utf-8"), ctypes.byref(w_ptr), ctypes.byref(h_ptr))
if w_ptr.value > max_w:
ok = False
break
if not ok:
break
total_h = len(lines_out) * line_skip
if ok and total_h <= max_h:
return (lines_out, size)
size -= 2
return (lines_out or [text], max(min_size, size + 2))
def _wrap_one(self, font: int, text: str, max_w: int) -> list[str]:
if not text:
return [""]
words = text.split(" ")
lines: list[str] = []
cur = ""
w_ptr = ctypes.c_int(0); h_ptr = ctypes.c_int(0)
for word in words:
cand = word if not cur else f"{cur} {word}"
sdl.TTF_SizeUTF8(font, cand.encode("utf-8"), ctypes.byref(w_ptr), ctypes.byref(h_ptr))
if w_ptr.value <= max_w or not cur:
cur = cand
else:
lines.append(cur)
cur = word
if cur:
lines.append(cur)
return lines
def _init_audio(self) -> None:
players = self.cfg.get("audio_players") or []
cmd = next((shutil.which(p) for p in players if shutil.which(p)), None)
if cmd is None:
return
rel = self.cfg.get("click_sound", "assets/click.wav")
cand = Path(rel)
if not cand.is_absolute():
cand = HERE / rel
if not cand.is_file():
return
self._click_cmd = cmd
self._click_path = str(cand)
def _play_click(self) -> None:
if not self._click_cmd or not self._click_path:
return
debounce_ms = int(self.cfg["click_debounce_ms"])
now_ms = int(time.monotonic() * 1000)
if now_ms - self._last_click_ms < debounce_ms:
return
self._last_click_ms = now_ms
for p in list(self._click_jobs):
if p.poll() is not None:
self._click_jobs.remove(p)
try:
vol = float(self.cfg["click_volume"])
args = [self._click_cmd, "--playback", self._click_path, "--volume", str(vol)]
p = subprocess.Popen(args,
stdout=subprocess.DEVNULL,
stderr=subprocess.DEVNULL,
stdin=subprocess.DEVNULL,
start_new_session=True)
self._click_jobs.append(p)
except OSError:
self._click_cmd = None
def _load_icons(self) -> None:
if not ICONS_DIR.is_dir():
return
for png in sorted(ICONS_DIR.glob("*.png")):
surf = sdl.IMG_Load(str(png).encode("utf-8"))
if not surf:
continue
try:
tex = sdl.CreateTextureFromSurface(self.renderer, surf)
if tex:
self.icons[png.stem] = (tex, surf.contents.w, surf.contents.h)
finally:
sdl.FreeSurface(surf)
def _load_background(self) -> None:
rel = self.cfg.get("bg_image", "")
if not rel:
return
cand = Path(rel)
if not cand.is_absolute():
cand = HERE / rel
if not cand.is_file():
return
surf = sdl.IMG_Load(str(cand).encode("utf-8"))
if not surf:
return
try:
self.bg_tex = sdl.CreateTextureFromSurface(self.renderer, surf)
finally:
sdl.FreeSurface(surf)
def _resolve_states_root(self, deadline_sec: float = 3.0) -> Path | None:
deadline = time.monotonic() + deadline_sec
while True:
raw = self.ra.get_savestate_directory()
if raw and raw.startswith("/"):
return Path(raw)
if time.monotonic() >= deadline:
return None
sdl.Delay(200)
def _discover_states_dir(self) -> Path | None:
if self._states_root is None:
return None
rom_base = Path(self.rom).stem
pattern = f"{rom_base}.state*"
matches = list(self._states_root.glob(pattern))
matches += list(self._states_root.glob(f"*/{pattern}"))
if not matches:
return None
return matches[0].parent
def _ensure_states_dir(self) -> Path | None:
if self._states_dir is None:
self._states_dir = self._discover_states_dir()
return self._states_dir
def _refresh_thumbnail(self, force: bool = False) -> None:
self._thumb_next_check = (time.monotonic() + float(self.cfg["thumb_poll_sec"]))
d = self._ensure_states_dir()
chosen: Path | None = None
chosen_mtime: float = 0.0
self._has_state = False
if d is not None:
rom_base = Path(self.rom).stem
slot_suffix = "" if self._slot == 0 else str(self._slot)
state_file = d / f"{rom_base}.state{slot_suffix}"
self._has_state = state_file.is_file()
cand = d / f"{rom_base}.state{slot_suffix}.png"
try:
chosen_mtime = cand.stat().st_mtime
chosen = cand
except OSError:
pass
if chosen is None:
if self.thumb_tex is not None:
sdl.DestroyTexture(self.thumb_tex)
self.thumb_tex = None
self._thumb_path = None
self._thumb_mtime = 0.0
return
unchanged = (
not force
and chosen == self._thumb_path
and chosen_mtime == self._thumb_mtime
and self.thumb_tex is not None
)
if unchanged:
return
surf = sdl.IMG_Load(str(chosen).encode("utf-8"))
if not surf:
return
try:
new_tex = sdl.CreateTextureFromSurface(self.renderer, surf)
if not new_tex:
return
if self.thumb_tex is not None:
sdl.DestroyTexture(self.thumb_tex)
self.thumb_tex = new_tex
self.thumb_w = surf.contents.w
self.thumb_h = surf.contents.h
self._thumb_path = chosen
self._thumb_mtime = chosen_mtime
finally:
sdl.FreeSurface(surf)
def _active_image(self) -> tuple | None:
if self.thumb_tex is not None:
return (self.thumb_tex, self.thumb_w, self.thumb_h)
return None
# ---------- input ----------
def _handle_events(self, ev: sdl.Event) -> None:
while sdl.PollEvent(ctypes.byref(ev)):
t = ev.type
if t == sdl.EVENT_QUIT:
self._quit()
elif t in (sdl.EVENT_FINGERDOWN, sdl.EVENT_FINGERUP):
tf = ctypes.cast(ctypes.pointer(ev), ctypes.POINTER(sdl.TouchFingerEvent)).contents
px = int(tf.x * self.size[0])
py = int(tf.y * self.size[1])
self._on_input(t == sdl.EVENT_FINGERDOWN, px, py)
elif t == sdl.EVENT_FINGERMOTION:
tf = ctypes.cast(ctypes.pointer(ev), ctypes.POINTER(sdl.TouchFingerEvent)).contents
px = int(tf.x * self.size[0])
py = int(tf.y * self.size[1])
self._on_motion(px, py)
elif t in (sdl.EVENT_MOUSEBUTTONDOWN, sdl.EVENT_MOUSEBUTTONUP):
mb = ctypes.cast(ctypes.pointer(ev), ctypes.POINTER(sdl.MouseButtonEvent)).contents
if mb.which == sdl.TOUCH_MOUSEID:
continue # already handled as a finger event
self._on_input(t == sdl.EVENT_MOUSEBUTTONDOWN, mb.x, mb.y)
elif t == sdl.EVENT_MOUSEMOTION:
mm = ctypes.cast(ctypes.pointer(ev), ctypes.POINTER(sdl.MouseMotionEvent)).contents
if mm.which == sdl.TOUCH_MOUSEID:
continue
self._on_motion(mm.x, mm.y)
def _on_input(self, pressed: bool, x: int, y: int) -> None:
was_dim = self._dim_state in (DIM_DIMMING, DIM_DIMMED, DIM_WAKING)
if was_dim:
if pressed:
if self._dim_state in (DIM_DIMMED, DIM_DIMMING):
if self._in_wake_deadzone(x):
return
self._wake_dim()
self._ensure_menu(True)
self._note_input()
self._swallow_next_release = True
return
if self._swallow_next_release:
self._swallow_next_release = False
self._pressed = None
self._dragging_brightness = False
self._note_input()
return
return
self._note_input()
if pressed and self.brightness.available and self.layout.brightness_rect.contains(x, y):
self._dragging_brightness = True
self._set_brightness(self._brightness_x_to_pct(x))
self._play_click()
return
if not pressed and self._dragging_brightness:
self.brightness.set_percent(self._brightness_pct)
self._brightness_last_apply_ts = time.monotonic()
self._dragging_brightness = False
return
if self._view_mode == "achievements" and self.ach_view is not None:
if pressed and self.ach_view.handle_press(x, y):
return
if not pressed:
consumed, _was_tap = self.ach_view.handle_release(x, y)
if consumed:
return
self._tap(pressed, x, y)
def _on_motion(self, x: int, y: int) -> None:
if self._dragging_brightness:
self._note_input()
self._set_brightness(self._brightness_x_to_pct(x))
return
if self._view_mode == "achievements" and self.ach_view is not None:
if self.ach_view.handle_motion(x, y):
self._note_input()
def _brightness_x_to_pct(self, x: int) -> int:
r = self.layout.brightness_rect
if r.w <= 0:
return self._brightness_pct
rel = (x - r.x) / r.w
pct = int(round(rel * 100))
return max(1, min(100, pct))
def _set_brightness(self, pct: int) -> None:
pct = max(1, min(100, pct))
if pct == self._brightness_pct:
return
self._brightness_pct = pct
now = time.monotonic()
if now - self._brightness_last_apply_ts < float(self.cfg["brightness_throttle_sec"]):
return
self._brightness_last_apply_ts = now
self.brightness.set_percent(pct)
def _note_input(self) -> None:
self._last_input_ts = time.monotonic()
def _in_wake_deadzone(self, x: int) -> bool:
w = self.size[0]
if w <= 0:
return False
left = float(self.cfg.get("wake_deadzone_left_ratio", 0.0))
right = float(self.cfg.get("wake_deadzone_right_ratio", 0.0))
if left > 0.0 and x < w * left:
return True
if right > 0.0 and x >= w * (1.0 - right):
return True
return False
def _wake_dim(self) -> None:
if self._dim_state in (DIM_DIMMING, DIM_DIMMED):
if self.bottom_panel.available:
self.bottom_panel.restore(self._brightness_pct)
self._dim_state = DIM_WAKING
self._dim_anim_start = time.monotonic()
self._dim_anim_from = self._dim_alpha
def _tap(self, pressed: bool, x: int, y: int) -> None:
if self.layout.view_toggle_rect.contains(x, y):
if pressed:
self._pressed = "toggle_view"
self._play_click()
return
if self._pressed == "toggle_view":
self._view_mode = "achievements" if self._view_mode == "vc" else "vc"
if self.ach_view is not None and self._view_mode == "vc":
self.ach_view.cancel_drag()
self._pressed = None
return
if self._view_mode != "vc":
if not pressed:
self._pressed = None
return
btn = self.layout.hit_test(x, y)
if pressed:
self._pressed = btn.action if btn else None
if btn is not None:
self._play_click()
return
if btn and self._pressed == btn.action:
self._dispatch(btn.action)
self._pressed = None
def _ensure_menu(self, want_open: bool) -> None:
actual = self.ra.get_menu_active()
if actual is None:
return
if actual != self._ra_menu_open:
self._ra_menu_open = actual
if self._ra_menu_open == want_open:
return
self.ra.menu_toggle()
self._ra_menu_open = want_open
def _enter_dim(self) -> None:
self._dim_state = DIM_DIMMED
self._dim_alpha = float(self.cfg["dim_alpha"])
self._dim_anim_start = 0.0
idle_sec = float(self.cfg["idle_seconds"])
self._last_input_ts = time.monotonic() - idle_sec - 1
if self.bottom_panel.available:
self.bottom_panel.power_off()
def _cheevos_enabled(self) -> bool | None:
if self._cheevos_enabled_cache is not None:
return self._cheevos_enabled_cache
val = self.ra.get_cheevos_enable()
if val is None:
return None
self._cheevos_enabled_cache = val
return val
def _poll_menu_state(self) -> None:
if self._dim_state != DIM_AWAKE:
return
actual = self.ra.get_menu_active()
if actual is None or actual == self._ra_menu_open:
return
self._ra_menu_open = actual
if not actual:
self._enter_dim()
def _defer(self, delay_sec: float, fn) -> None:
self._pending.append((time.monotonic() + delay_sec, fn))
def _tick_pending(self) -> None:
if not self._pending:
return
now = time.monotonic()
ready = [(d, fn) for (d, fn) in self._pending if d <= now]
if not ready:
return
self._pending = [(d, fn) for (d, fn) in self._pending if d > now]
for _, fn in ready:
try:
fn()
except Exception as e:
print(f"warning: deferred {fn} raised: {e}", file=sys.stderr)
def _dispatch(self, action: str) -> None:
now = time.monotonic()
if now < self._action_cooldown_until:
return
self._action_cooldown_until = now + float(self.cfg["action_cooldown_sec"])
if action == "resume":
self._ensure_menu(False)
self._enter_dim()
elif action == "save":
slot = self._slot
self._ensure_menu(False)
self._defer(float(self.cfg["menu_close_delay_sec"]), lambda: self.ra.save_state_slot(slot))
self._enter_dim()
self._states_dir = None
self._thumb_next_check = now + float(self.cfg["thumb_post_save_sec"])
elif action == "load":
slot = self._slot
self._ensure_menu(False)
self._defer(float(self.cfg["menu_close_delay_sec"]), lambda: self.ra.load_state_slot(slot))
self._enter_dim()
elif action == "slot_prev":
self._slot = (self._slot - 1) % 10
self._thumb_next_check = 0
elif action == "slot_next":
self._slot = (self._slot + 1) % 10
self._thumb_next_check = 0
# ---------- idle dim ----------
def _tick_dim(self) -> None:
now = time.monotonic()
target = float(self.cfg["dim_alpha"])
idle_secs = float(self.cfg["idle_seconds"])
dim_ms = max(1, int(self.cfg["dim_ms"]))
wake_ms = max(1, int(self.cfg["wake_ms"]))
if self._dim_state == DIM_AWAKE:
if (now - self._last_input_ts) >= idle_secs:
self._dim_state = DIM_DIMMING
self._dim_anim_start = now
self._dim_anim_from = self._dim_alpha
elif self._dim_state == DIM_DIMMING:
elapsed_ms = (now - self._dim_anim_start) * 1000.0
t = min(1.0, elapsed_ms / dim_ms)
self._dim_alpha = self._dim_anim_from + (target - self._dim_anim_from) * t
if elapsed_ms >= dim_ms:
self._dim_state = DIM_DIMMED
self._dim_alpha = target
if self.bottom_panel.available:
self.bottom_panel.power_off()
elif self._dim_state == DIM_WAKING:
elapsed_ms = (now - self._dim_anim_start) * 1000.0
t = min(1.0, elapsed_ms / wake_ms)
self._dim_alpha = max(0.0, self._dim_anim_from * (1.0 - t))
if elapsed_ms >= wake_ms:
self._dim_state = DIM_AWAKE
self._dim_alpha = 0.0
self._swallow_next_release = False
def _draw_dim_overlay(self) -> None:
if self._dim_alpha <= 0.5:
return
a = max(0, min(255, int(self._dim_alpha)))
w, h = self.size
sdl.SetRenderDrawColor(self.renderer, 0, 0, 0, a)
full = sdl.Rect(0, 0, w, h)
sdl.RenderFillRect(self.renderer, ctypes.byref(full))
if self._dim_state == DIM_DIMMED:
dim_ms = max(1, int(self.cfg["dim_ms"]))
if self._dim_anim_start == 0.0:
elapsed_ms = int((time.monotonic() - self._last_input_ts) * 1000)
else:
dimmed_start_time = self._dim_anim_start + (dim_ms / 1000.0)
elapsed_ms = int((time.monotonic() - dimmed_start_time) * 1000)
if elapsed_ms < 0:
elapsed_ms = 0
cycle_count = elapsed_ms // 4000
if cycle_count < 3:
cycle = elapsed_ms % 4000
if cycle < 2000:
linear_ratio = cycle / 2000.0
else:
linear_ratio = (4000 - cycle) / 2000.0
ratio = linear_ratio * linear_ratio * (3.0 - 2.0 * linear_ratio)
text_alpha = int(ratio * 255)
if text_alpha > 0:
wait_text = "Tap the Touch Screen to go\nto the Virtual Console menu."
max_w = int(w * 0.9)
max_h = int(h * 0.7)
start_size = int(self.font_size_label * 1.2)
lines, used_size = self._fit_label_cached(
wait_text, max_w, max_h, start_size, self.font_size_date
)
font = self._font(used_size)
if font is not None:
line_skip = sdl.TTF_FontLineSkip(font) or used_size
total_h = len(lines) * line_skip
start_y = (h - total_h) // 2
for i, line in enumerate(lines):
s = self._render_text(font, line, [60, 60, 60, 255])
if not s:
continue
sdl.SetTextureAlphaMod(s["tex"], text_alpha)
dst = sdl.Rect((w - s["w"]) // 2, start_y + i * line_skip, s["w"], s["h"])
sdl.RenderCopy(self.renderer, s["tex"], None, ctypes.byref(dst))
sdl.SetRenderDrawColor(self.renderer, 0, 0, 0, 255)
# ---------- drawing ----------
def _draw(self) -> None:
if self.bg_tex is not None:
sdl.RenderCopy(self.renderer, self.bg_tex, None, None)
else:
bg = self.cfg["bg"]
sdl.SetRenderDrawColor(self.renderer, bg[0], bg[1], bg[2], 255)
sdl.RenderClear(self.renderer)
self._draw_brightness_slider()
if self._view_mode == "vc":
slot_actions = ("slot_prev", "slot_next")
for b in self.layout.buttons:
if b.action in slot_actions:
continue
if b.action == "load":
self._draw_load_button(b)
else:
self._draw_button(b, self.font_size_label)
for b in self.layout.buttons:
if b.action in slot_actions:
self._draw_button(b, self.font_size_label)
else:
self._draw_achievements_view()
self._draw_view_toggle()
self._draw_dim_overlay()
sdl.RenderPresent(self.renderer)
def _set_color(self, rgb: list) -> None:
sdl.SetRenderDrawColor(self.renderer, rgb[0], rgb[1], rgb[2], 255)
def _fill_round_rect(self, rect, radius: int, color) -> None:
if rect.w <= 0 or rect.h <= 0:
return
tex = self._get_round_rect(rect.w, rect.h, int(radius), color)
if tex is None:
self._render_round_rect_immediate(rect, radius, color)
return
dst = sdl.Rect(rect.x, rect.y, rect.w, rect.h)
sdl.RenderCopy(self.renderer, tex, None, ctypes.byref(dst))
def _get_round_rect(self, w: int, h: int, radius: int, color):
key = (w, h, radius, tuple(color[:3]))
cached = self._round_rect_tex.get(key)
if cached is not None:
self._round_rect_tex.move_to_end(key)
return cached
tex = sdl.CreateTexture(self.renderer, sdl.PIXELFORMAT_ARGB8888, sdl.TEXTUREACCESS_TARGET, w, h)
if not tex:
return None
sdl.SetTextureBlendMode(tex, sdl.BLENDMODE_BLEND)
sdl.SetRenderTarget(self.renderer, tex)
sdl.SetRenderDrawColor(self.renderer, 0, 0, 0, 0)
sdl.RenderClear(self.renderer)
self._render_round_rect_immediate(Rect(0, 0, w, h), radius, color)
sdl.SetRenderTarget(self.renderer, None)
self._round_rect_tex[key] = tex
while len(self._round_rect_tex) > ROUND_RECT_CACHE_MAX:
_, evicted = self._round_rect_tex.popitem(last=False)
sdl.DestroyTexture(evicted)
return tex
def _render_round_rect_immediate(self, rect, radius: int, color) -> None:
self._set_color(color)
r = int(radius)
w, h = rect.w, rect.h
r = max(0, min(r, w // 2, h // 2))
if r <= 0:
full = sdl.Rect(rect.x, rect.y, w, h)
sdl.RenderFillRect(self.renderer, ctypes.byref(full))
return
x0, y0 = rect.x, rect.y
for sr in (
sdl.Rect(x0 + r, y0, w - 2 * r, r),
sdl.Rect(x0 + r, y0 + h - r, w - 2 * r, r),
sdl.Rect(x0, y0 + r, w, h - 2 * r),
):
sdl.RenderFillRect(self.renderer, ctypes.byref(sr))
for y in range(r):
dy = r - y - 0.5
dx_sq = r * r - dy * dy
if dx_sq <= 0:
continue
dx = int(dx_sq ** 0.5)
if dx <= 0:
continue
x_left = x0 + r - dx
x_right = x0 + w - r
top_y = y0 + y
bot_y = y0 + h - 1 - y
for sr in (
sdl.Rect(x_left, top_y, dx, 1),
sdl.Rect(x_right, top_y, dx, 1),
sdl.Rect(x_left, bot_y, dx, 1),
sdl.Rect(x_right, bot_y, dx, 1),
):
sdl.RenderFillRect(self.renderer, ctypes.byref(sr))
def _press_inset(self, btn) -> int:
if self._pressed == btn.action:
return int(self.cfg["press_inset"])
return 0
def _shift(self, r: Rect, n: int) -> Rect:
return Rect(r.x + n, r.y + n, r.w - 2 * n, r.h - 2 * n)
def _draw_button_chrome(self, btn) -> None:
rect = btn.rect
n = self._press_inset(btn)
radius = int(self.cfg["corner_radius"])
fill_rect = self._shift(rect, n)
fill = self.cfg["pressed"] if n else self.cfg["panel"]
self._fill_round_rect(fill_rect, radius, fill)
def _draw_inset_shadow(self, rect, corner_radius: int = 6, depth: int = 2) -> None:
x, y, w, h = rect.x, rect.y, rect.w, rect.h
cr = max(0, corner_radius)
sdl.SetRenderDrawColor(self.renderer, 0, 0, 0, 90)
for i in range(depth):
sdl.RenderFillRect(self.renderer, ctypes.byref(sdl.Rect(x + cr, y + i, max(0, w - 2 * cr), 1)))
sdl.RenderFillRect(self.renderer, ctypes.byref(sdl.Rect(x + i, y + cr, 1, max(0, h - 2 * cr))))
sdl.SetRenderDrawColor(self.renderer, 255, 255, 255, 35)
for i in range(depth):
sdl.RenderFillRect(self.renderer, ctypes.byref(sdl.Rect(x + cr, y + h - 1 - i, max(0, w - 2 * cr), 1)))
sdl.RenderFillRect(self.renderer, ctypes.byref(sdl.Rect(x + w - 1 - i, y + cr, 1, max(0, h - 2 * cr))))
def _draw_button_content(self, btn, rect: Rect, base_size: int) -> None:
pad = int(self.cfg["pad_inner"])
icon = self.icons.get(btn.icon) if btn.icon else None
label = btn.label
if icon and not label:
tex, iw, ih = icon
target = int(min(rect.w, rect.h) * 0.55)
if target > 0 and iw > 0 and ih > 0:
scale = min(target / iw, target / ih)
cw = max(1, int(iw * scale))
ch = max(1, int(ih * scale))
dst = sdl.Rect(rect.x + (rect.w - cw) // 2, rect.y + (rect.h - ch) // 2, cw, ch)
sdl.RenderCopy(self.renderer, tex, None, ctypes.byref(dst))
return
if icon:
tex, iw, ih = icon
icon_box = max(0, min(int(rect.h * 0.6), (rect.w - 2 * pad) // 3))
target = int(icon_box * 0.9)
if target > 0 and iw > 0 and ih > 0:
scale = min(target / iw, target / ih)
cw = max(1, int(iw * scale))
ch = max(1, int(ih * scale))
ix = rect.x + pad + (icon_box - cw) // 2
iy = rect.y + (rect.h - ch) // 2
dst = sdl.Rect(ix, iy, cw, ch)
sdl.RenderCopy(self.renderer, tex, None, ctypes.byref(dst))