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Copy file name to clipboardExpand all lines: fgd/brush/func/func_bhop.fgd
+1-1Lines changed: 1 addition & 1 deletion
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target(target_destination) : "Remote Destination" : : "The entity specifying the point to which the player should be teleported (overrides progress teleport setting)."
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UseDestinationAngles(boolean) : "Use Destination Angles" : 1 : "Snap the player's angles and velocity direction to the angles of the destination entity."
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ResetVelocityOnTeleport(boolean) : "Reset Velocity on Teleport" : 0 : "Reset the player's velocity when teleported."
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LandingLimit(integer) : "Landing Limit" : 0 : "The maximum amount of times the player is allowed to land on this. A limit of zero allows unlimited landings/bhops. Only full groundings count toward this, not just touching from above."
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LandingLimit(integer) : "Landing Limit" : 0 : "The maximum amount of times the player is allowed to land on this. A limit of 0 allows unlimited landings/bhops. A limit of -1 uses gamemode-specific behavior emulating func_door blocks from the appropriate game. Only full groundings count toward this, not just touching from above."
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