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comp_vactube_start.fgd
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21 lines (19 loc) · 1.14 KB
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@PointClass base(BaseEntityPoint)
appliesto(+SINCE_P2CE, +srctools, -engine)
studioprop("models/editor/vactubes/start_point.mdl")
= comp_vactube_start : "Marks the start point of a vactube. This is where they spawn."
[
group(string) : "Object Group" : : "Only objects with the same group name will be spawned."
speed(float) : "Object Speed" : 800.0 : "Set the speed of the objects produced from here, in units per second."
seed(string) : "Rotation Seed" : : "If set, consistently produce the same rotation pattern as the seed. " +
"If not set, a random seed will be selected (and printed to the compile log)."
timer(boolean) : "Trigger automatically" : 1 : "If true, generate a logic_timer to automatically trigger with a random time."
time_min(float) : "Minimum Time" : 0.15 : "The minimum time between objects."
time_max(float) : "Maximum Time" : 0.5 : "The maximum time between objects."
// Inputs
input ForceSpawn(void) : "Force an object to spawn immediately."
input EnableTimer(void) : "Enable the automatic timer."
input DisableTimer(void) : "Disable the automatic timer."
// Outputs
output OnSpawned(void) : "Fired when the cube spawns."
]