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comp_vactube_object.fgd
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29 lines (27 loc) · 1.42 KB
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@PointClass
appliesto(+SINCE_P2CE, +srctools, -engine)
studioprop()
= comp_vactube_object : "Registers objects that can appear in the tubing."
[
model(studio) : "Vac Model" : : "Specifies the model used while in the vactube."
skin(integer) : "Vac Skin" : : "Skin for the vactube model."
offset(vecline) : "Offset" : : "The centerpoint of the model for positioning. Position this at the center of the model to ensure it doesn't stick out of the tube."
weight(int) : "Weight" : 1 : "The number of extra 'chances' for this to spawn. " +
"This works like a lottery - each cube has this many 'tickets', and then one is chosen randomly each time. If you have two choices with a weight of 9 and 1, the first will be chosen 90% of the time."
group(string) : "Group" : : "A vactube will only spawn objects with the same group name as it, " +
"so multiple vactubes can be set to have a different mix of items."
tv_skin[engine](integer) : "TV Skin" : 0
tv_skin(choices) : "TV Skin" : 0 : "The skin to display on scanner TVs." =
[
0 : "Blank"
1 : "Chair"
2 : "Table"
3 : "Cube"
4 : "Hover turret / Core / Sphere"
5 : "Turret"
6 : "Boxed Turret"
]
cube_model(studio) : "Cube Model" : : "If set, this object can be spawned in droppers. " +
"This should be the model used on the real cube version so they can be matched to each other."
cube_skin(integer) : "Cube Skin" : 0 : "The specific skin to detect on the real cubes."
]