Show the actual UI in-game
For the inventory we will probably need the following:
- ShowInventoryBG() < would fetch the inventory background (TBD) and show it on the background
- ShowInventoryItemUnselected(int id) < shows a bitmap for item #Id, unselected
- ShowInventoryItemSelected(int id) < shows a bitmap for item #Id, selected (it's a different GXA file)
- InspectInventoryItem(int id) < shows a 3D model of the item
Identified the following relevant GXA files:
- INVBORDER.GXA: background graphic for the inventory
- INVSEL.GXA: background highlight to be shown behind the selected item
- INVARROW.GXA: arrows for scrolling up and down; frame 1 is uparrow, frame 2 downarrow
along with the item icons, see ITEMS.INI
INVMASK.GXA exists, no idea what it is for, does not show up in redguard mod manager
Show the actual UI in-game
For the inventory we will probably need the following:
Identified the following relevant GXA files:
along with the item icons, see ITEMS.INI
INVMASK.GXA exists, no idea what it is for, does not show up in redguard mod manager