A jump function should be implemented in the PlayerMain character controller.
Note that PlayerMain is animation-controlled, but the jump animations have not been looked at yet. They can be ignored, just make the jump work and we'll go from there.
There are 3 identified jump types:
- Jump in place
- Jump while walking forward/backward
- Big lunge forward
Might be missing some, but these 3 would be a nice start.
A jump function should be implemented in the PlayerMain character controller.
Note that PlayerMain is animation-controlled, but the jump animations have not been looked at yet. They can be ignored, just make the jump work and we'll go from there.
There are 3 identified jump types:
Might be missing some, but these 3 would be a nice start.