I have attempted solutions to common problems
Yes
I have checked that my game version is supported
Yes
OS
Windows 11
Platform
GOG
Description
Some SE registered Virtual Textures show black as though limit has been reached
Indications
missing VTs are part of SEMergedTileSet_0.gts.
iterating over Ext.Resource.GetAll("VirtualTexture") and checking RootPath shows only SEMergedTileSet_1.gts but not SEMergedTileSet_0.gts (though the black VTs appear to be listed so that may not be an indicator of load)
The issue appears intermittent in-game but testing has not been done to see if they are loaded every time.
Diagnostic Files
Extender Runtime 2026-07-06 16-03-17.log
Extender Runtime 2026-07-06 16-02-10.log
SEMergedTileSet.zip
Steps to Reproduce
load the threshold or required differences in VTs that require splitting multiple tilesets
check game to see if tileset is loaded
Expected Behavior
both tilesets should be loaded and no VTs should show black
Actual Behavior
some VTs show black
I have attempted solutions to common problems
Yes
I have checked that my game version is supported
Yes
OS
Windows 11
Platform
GOG
Description
Some SE registered Virtual Textures show black as though limit has been reached
Indications
missing VTs are part of SEMergedTileSet_0.gts.
iterating over Ext.Resource.GetAll("VirtualTexture") and checking RootPath shows only SEMergedTileSet_1.gts but not SEMergedTileSet_0.gts (though the black VTs appear to be listed so that may not be an indicator of load)
The issue appears intermittent in-game but testing has not been done to see if they are loaded every time.
Diagnostic Files
Extender Runtime 2026-07-06 16-03-17.log
Extender Runtime 2026-07-06 16-02-10.log
SEMergedTileSet.zip
Steps to Reproduce
load the threshold or required differences in VTs that require splitting multiple tilesets
check game to see if tileset is loaded
Expected Behavior
both tilesets should be loaded and no VTs should show black
Actual Behavior
some VTs show black