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Not all merged virtual textures are loaded #585

Description

@Linguardium

I have attempted solutions to common problems

Yes

I have checked that my game version is supported

Yes

OS

Windows 11

Platform

GOG

Description

Some SE registered Virtual Textures show black as though limit has been reached

Indications

missing VTs are part of SEMergedTileSet_0.gts.
iterating over Ext.Resource.GetAll("VirtualTexture") and checking RootPath shows only SEMergedTileSet_1.gts but not SEMergedTileSet_0.gts (though the black VTs appear to be listed so that may not be an indicator of load)

The issue appears intermittent in-game but testing has not been done to see if they are loaded every time.

Diagnostic Files

Extender Runtime 2026-07-06 16-03-17.log
Extender Runtime 2026-07-06 16-02-10.log

SEMergedTileSet.zip

Steps to Reproduce

load the threshold or required differences in VTs that require splitting multiple tilesets
check game to see if tileset is loaded

Expected Behavior

both tilesets should be loaded and no VTs should show black

Actual Behavior

some VTs show black

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