@@ -18,6 +18,7 @@ public static GameSettingBool AddNewBool(this IGroup<GameSetting> gameSettings,
1818 var ret = new GameSettingBool (
1919 gameSettings . SourceMod . GetNextFormKey ( editorId ) ,
2020 gameSettings . SourceMod . GameRelease . ToFallout4Release ( ) ) ;
21+ ret . EditorID = editorId ;
2122 gameSettings . Add ( ret ) ;
2223 return ret ;
2324 }
@@ -36,6 +37,7 @@ public static GameSettingFloat AddNewFloat(this IGroup<GameSetting> gameSettings
3637 var ret = new GameSettingFloat (
3738 gameSettings . SourceMod . GetNextFormKey ( editorId ) ,
3839 gameSettings . SourceMod . GameRelease . ToFallout4Release ( ) ) ;
40+ ret . EditorID = editorId ;
3941 gameSettings . Add ( ret ) ;
4042 return ret ;
4143 }
@@ -54,6 +56,7 @@ public static GameSettingInt AddNewInt(this IGroup<GameSetting> gameSettings, st
5456 var ret = new GameSettingInt (
5557 gameSettings . SourceMod . GetNextFormKey ( editorId ) ,
5658 gameSettings . SourceMod . GameRelease . ToFallout4Release ( ) ) ;
59+ ret . EditorID = editorId ;
5760 gameSettings . Add ( ret ) ;
5861 return ret ;
5962 }
@@ -72,6 +75,7 @@ public static GameSettingString AddNewShort(this IGroup<GameSetting> gameSetting
7275 var ret = new GameSettingString (
7376 gameSettings . SourceMod . GetNextFormKey ( editorId ) ,
7477 gameSettings . SourceMod . GameRelease . ToFallout4Release ( ) ) ;
78+ ret . EditorID = editorId ;
7579 gameSettings . Add ( ret ) ;
7680 return ret ;
7781 }
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