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<!DOCTYPE html>
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<span id="Visuals" class="section">
<h2 onclick="location.href='#Visuals'">Visuals</h2>
<div class="card">
<h3>Creating a Separator in MO2</h3>
<p>
<ol>
<li>Right-click the empty space in the left pane of MO2 and select <strong>Create separator</strong>.</li>
<li>Name the separator <strong>Visuals</strong>.</li>
</ol>
</p>
</div>
<div class="card" id="LightweightLighting">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/57680" target="_blank">Lightweight Lighting - A weather and interior lighting overhaul</a></h3>
An all in one simple lighting overhaul.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Lightweight Lighting</li>
</ul>
</p>
</div>
<div class="card" id="GloomyGlass">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/62518" target="_blank">Gloomy Glass - All transparent materials revised</a></h3>
Balances the environmental effects on all base game and DLC transparent material files.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Gloomy Glass</li>
</ul>
</p>
</div>
<div class="card" id="TargetedTextures">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/62958" target="_blank">Targeted Textures - Vanilla textures upscaled fixed and sized</a></h3>
Fixes numerous texture sizing, coloration and specular errors, with the help of AI upscaling and other sources from around the Nexus.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Targeted Textures</li>
</ul>
</p>
</div>
<div class="card" id="ParticlePatch">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/68599" target="_blank">Fallout 4 Particle Patch - No More Glowing Objects</a></h3>
Edits hundreds of mesh and material files to make fog, smoke, water, blood, dirt puffs, dust (and much more) glow in the dark less, and better utilize ambient & point lighting. Also improves distance rendering for Far Harbor fog effects.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - FO4 Particle Patch v1-3-2</li>
</ul>
</p>
</div>
<div class="card" id="ScopeOverlayReplacement">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/101600" target="_blank">Sniper Scope Overlay Overhaul</a></h3>
Gets rid of the black borders around the reticle and puts a scope overlay in its place. It also changes the reticles.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Scope Overlay Overhaul V1.06</li>
</ul>
</p>
</div>
<div class="card" id="DiamondCityBillboards">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/71990" target="_blank">Diamond City Billboards</a></h3>
Places the billboards and Nuka-Cola ad you can see when inside the city, on the outside.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Diamond City Billboards</li>
</ul>
</p>
</div>
<div class="card" id="DiamondCitySupplements">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/75054" target="_blank">Diamond City Supplements</a></h3>
Fleshes out Diamond City's empty stadium seats with new buildings and shacks.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Diamond City Supplements</li>
</ul>
</p>
</div>
<div class="card" id="GoodneighborView">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/72021" target="_blank">Goodneighbor View</a></h3>
Adjusts Goodneighbor so that the inside and outside of the town better match each other.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Goodneighbor View</li>
</ul>
</p>
</div>
<div class="card" id="EnhancedWater">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/97214" target="_blank">Enhanced Vanilla Water</a></h3>
Enhances... the vanilla water...
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Enhanced Vanilla Water</li>
<ul>
<li>You will be prompted with a FOMOD installer:
<ol>
<li>Install</li>
</ol>
</li>
</ul>
</ul>
</p>
</div>
<div class="card" id="TerrainFrecklesBeGone">
<p>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/99314" target="_blank">Terrain Freckles Be Gone</a></h3>
Makes the terrain LOD transition much more visually pleasing and free of any splotchy brown freckles.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Terrain Freckles Be Gone (archived)</li>
</ul>
</p>
</div>
</span>
<span id="Upscaling" class="section">
<h2 onclick="location.href='#Upscaling'">Upscaling</h2>
<div class="card">
<p>
Upscaling is a technology aimed at improving the flexibility of a game's performance and visuals.
<br><br>
The internal resolution of your game is expressed as a preset that ranges from <b>Native</b> to <b>Ultra Performance</b>. Each preset progressively lowers the internal resolution that is fed to the upscaler. The upscaler then uses machine learning to reconstruct it back to the game's resolution. Native mode is the exception, improving the image without lowering internal resolution.
<div class="card-green center">
<p>For example, running a 4K game in Performance mode renders it at 1080p before upscaling it back to 4K for display.</p>
</div>
<div class="card-red center">
<p>
Upscaling requires a <strong>DX11.1 compatible GPU</strong>, you can check if yours is compatible by looking it up <a href="https://www.techpowerup.com/gpu-specs/" target="_blank">here</a>, then refer to the <b>Graphics Features</b> list.
</p>
</div>
<br>
All 3 of the main GPU vendors have their own implementation of this same idea:
</p>
<ul>
<li><span style="color: rgb(118, 185, 0);">DLSS</span> from Nvidia - the most advanced one, but locked to RTX GPUs.</li>
<li><span style="color: rgb(237, 28, 36);">FSR</span> from AMD, GPU agnostic up until its latest iteration, FSR 4 (RDNA 3 and RDNA 4 only).</li>
<li><span style="color: rgb(0, 113, 197)">XeSS</span> from Intel - GPU agnostic, although it favours Intel's Arc GPUs and is not as widely supported.</li>
</ul>
<p>
Input your game resolution below and hit Apply. The table's color coding will indicate how viable the various presets of a given upscaler are. Green would indicate that the upscaler has enough pixels to reconstruct a stable and accurate image. Orange and red entries should be considered only if performance is paramount - DLSS 4 in particular can get away with those lower sources if you don't pixel peep.
</p>
<div class="card-basic center">
<div class="center" style="margin: 10px;">
<label for="res-width">Width: </label>
<input id="res-width" placeholder="e.g. 1920" style="margin-right: 15px;" autocomplete="off">
<label for="res-height">Height: </label>
<input id="res-height" placeholder="e.g. 1080" style="margin-right: 15px;" autocomplete="off">
<button onclick="reccomendPreset()">Apply</button>
</div>
</div>
<table class="center" id="upscale-matrix">
<tr>
<th>Internal Resolution</th>
<th>Native</th>
<th>Ultra Quality Plus</th>
<th>Ultra Quality</th>
<th>Quality</th>
<th>Balanced</th>
<th>Performance</th>
<th>Ultra Perf.</th>
</tr>
<tr data-upscaler="DLSS 4">
<td>DLSS 4</td>
<td data-percent="100">100% (Native aka DLAA)</td>
<td data-percent="0">N/A</td>
<td data-percent="0">N/A</td>
<td data-percent="66">66%</td>
<td data-percent="58">58%</td>
<td data-percent="50">50%</td>
<td data-percent="33">33%</td>
</tr>
<tr data-upscaler="FSR 4">
<td>FSR 4</td>
<td data-percent="100">100% (Native)</td>
<td data-percent="0">N/A</td>
<td data-percent="0">N/A</td>
<td data-percent="66">66%</td>
<td data-percent="58">58%</td>
<td data-percent="50">50%</td>
<td data-percent="33">33%</td>
</tr>
<tr data-upscaler="FSR 3">
<td>FSR 3</td>
<td data-percent="100">100% (Native)</td>
<td data-percent="0">N/A</td>
<td data-percent="0">N/A</td>
<td data-percent="66">66%</td>
<td data-percent="58">58%</td>
<td data-percent="50">50%</td>
<td data-percent="33">33%</td>
</tr>
<tr data-upscaler="XeSS ≥v1.3">
<td>XeSS ≥v1.3</td>
<td data-percent="100">100% (Native)</td>
<td data-percent="77">77%</td>
<td data-percent="66">66%</td>
<td data-percent="59">58%</td>
<td data-percent="50">50%</td>
<td data-percent="43">43%</td>
<td data-percent="33">33%</td>
</tr>
<tr data-upscaler="XeSS <v1.3">
<td>XeSS <v1.3</td>
<td data-percent="100">100% (Native)</td>
<td data-percent="0">N/A</td>
<td data-percent="77">77%</td>
<td data-percent="66">66%</td>
<td data-percent="59">58%</td>
<td data-percent="50">50%</td>
<td data-percent="0">N/A</td>
</tr>
</table>
<br><br>
<p>
In numerous games, including Skyrim and Fallout 4 with the respective upscaling integration, upscaling has become a no-brainer. Compared to these games' traditional <a href="https://www.pcgamingwiki.com/wiki/Glossary:Anti-aliasing_(AA)" target="_blank">AA</a> options (mostly <a href="https://www.pcgamingwiki.com/wiki/Glossary:Anti-aliasing_(AA)#Temporal_methods" target="_blank">TAA</a>), upscaling massively improves visual clarity, fine detail resolve, sharpness, and performance (if not running in native mode).
</p>
<hr>
<h3 class="link-download"><a href="https://www.nexusmods.com/fallout4/mods/99130" target="_blank">Upscaling</a></h3>
Implements the latest DLSS 4 and FSR 3.1 (upgradable to FSR 4 with OptiScaler), but not XeSS. The presets mentioned earlier are in the Mod Configuration menu, accessible when pausing the game.
<h3 class="install">Installation instructions</h3>
<ul>
<li><b>Main Files</b> - Upscaling</li>
<li>
<a href="https://www.nexusmods.com/fallout4/mods/98935" target="_blank">This Made My Spline Stiff</a>
<ul>
<li><b>Main Files</b> - This Made My Spline Stiff</li>
</ul>
</li>
</ul>
</p>
</div>
</span>
<span id="DistantObjects" class="section">
<h2 onclick="location.href='#DistantObjects'">Distant Objects</h2>
<div class="card" id="LODGuide" title="LOD Guide">
<p>
<h3 class="link-page"><a href="./lod.html" target="_blank">LOD Guide</a></h3>
A guide to generating better LODs, improving the look of distant terrain and objects.
</p>
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