What went wrong
When conducting a normal transit from Tigress to Xhosa VII, I noticed the estimated travel time was significantly higher than I had expected. On inspecting the Xhosa VII system, it showed a time to jump point of 124.32 days. This seemed unusually high, and on a follow-up fact check I found that sources from Sarna.net and official CGL books showed a much lower transit time from jump point to planet. I've included screenshots of the system and its information in MekHQ, as well as a clip from the Draconis Reach book (pg. 120) detailing what I believe to be the most recent CGL data for the system. I've also attached the campaign save zip from the bug reporting built into MekHQ.
I did notice that in addition to the transit time mismatch, the star type and surface gravity were also off, although I don't believe the latter is likely to have an impact on the transit times.
What you expected instead
I expected a transit time of something around between a few days to a month for the in-system jump point to planet Dropship hop.
Steps to reproduce
- Launch MekHQ.
- Load campaign save or start new campaign.
- Open Interstellar Map tab and search "Xhosa VII" in Find Planet search bar.
Attach your files
Scrapyard Knights31510919_Clover-part1.zip
Relevant log lines
MegaMek Suite Version
MekHQ v0.51.00
Operating System
Windows 11 10.0 (amd64)
Java Version
Eclipse Adoptium 21.0.11
Before you submit
What went wrong
When conducting a normal transit from Tigress to Xhosa VII, I noticed the estimated travel time was significantly higher than I had expected. On inspecting the Xhosa VII system, it showed a time to jump point of 124.32 days. This seemed unusually high, and on a follow-up fact check I found that sources from Sarna.net and official CGL books showed a much lower transit time from jump point to planet. I've included screenshots of the system and its information in MekHQ, as well as a clip from the Draconis Reach book (pg. 120) detailing what I believe to be the most recent CGL data for the system. I've also attached the campaign save zip from the bug reporting built into MekHQ.
I did notice that in addition to the transit time mismatch, the star type and surface gravity were also off, although I don't believe the latter is likely to have an impact on the transit times.
What you expected instead
I expected a transit time of something around between a few days to a month for the in-system jump point to planet Dropship hop.
Steps to reproduce
Attach your files
Scrapyard Knights31510919_Clover-part1.zip
Relevant log lines
MegaMek Suite Version
MekHQ v0.51.00
Operating System
Windows 11 10.0 (amd64)
Java Version
Eclipse Adoptium 21.0.11
Before you submit
This report only contains one issue or request, and I haven't already reported it
I am on the right repository - MegaMek for battles, MegaMekLab for unit design, MekHQ for campaigns, mm-data for unit and planet data
I have asked about this on the MegaMek Discord (optional)