On macOS, editors installed via the Remote tab (download) are labeled
Godot.app in the Editors > Local list, instead of a proper name like
Godot v4.7 stable. The version/channel information is lost.
Environment
- Godots: v1.4.2.stable
- OS: macOS
Steps to reproduce
- On macOS, go to the Editors > Remote tab.
- Download & install an editor (e.g. Godot 4.7 stable).
- Open Editors > Local — the editor is labeled
Godot.app.
Expected
The label should include the version/channel, e.g. Godot v4.7 stable
(as it is on Windows/Linux).
Actual
The label is Godot.app (no version, no channel).
On macOS, editors installed via the Remote tab (download) are labeled
Godot.appin the Editors > Local list, instead of a proper name likeGodot v4.7 stable. The version/channel information is lost.Environment
Steps to reproduce
Godot.app.Expected
The label should include the version/channel, e.g.
Godot v4.7 stable(as it is on Windows/Linux).
Actual
The label is
Godot.app(no version, no channel).