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Copy pathscript.js
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160 lines (120 loc) · 5.04 KB
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const $gameBoard = document.getElementById('board'),
$language = document.getElementById('language'),
$audioTag = document.getElementById('audio'),
numbers = [0,1,2,3,4,5,6,7,8,9];
//function to play sounds
const playSound = (language, sound) =>{
$audioTag.src = soundsUrls[language][sound];
$audioTag.play();
}
//function to play where is the number
const playSounds = (number) => {
playSound($language.value, 'where');
setTimeout(()=> {
playSound($language.value, number);
}, 1300);
}
//map for the sounds
const soundsUrls = {
wrong: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/wronganswer.mp3',
correct: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/rightanswer.mp3',
he: {
where: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_where.mp3',
0: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_0.mp3',
1: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_1.mp3',
2: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_2.mp3',
3: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_3.mp3',
4: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_4.mp3',
5: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_5.mp3',
6: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_6.mp3',
7: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_7.mp3',
8: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_8.mp3',
9: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_9.mp3'
},
en: {
where: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_where.en.mp3',
0: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_0.en.mp3',
1: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_1.en.mp3',
2: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_2.en.mp3',
3: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_3.en.mp3',
4: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_4.en.mp3',
5: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_5.en.mp3',
6: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_6.en.mp3',
7: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_7.en.mp3',
8: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_8.en.mp3',
9: 'https://s3-us-west-2.amazonaws.com/s.cdpn.io/250758/number_9.en.mp3'
}
}
//swapping the numbers inside the array
const shuffle = (numberArray) => {
let counter = numberArray.length;
while (counter > 0) {
let index = Math.floor(Math.random() * counter);
counter--;
let temp = numberArray[counter];
numberArray[counter] = numberArray[index];
numberArray[index] = temp;
}
return numberArray;
}
//creaing the level
const createLevel = () => {
$gameBoard.innerHTML = "";
$gameBoard.classList.remove('correct')
const random = Math.floor(Math.random() * 10); //return 0 till 9
$gameBoard.dataset.answer = random;
const randomNumbers = shuffle(numbers);
randomNumbers.forEach((number) => {
const liElement = document.createElement("li");
liElement.innerText = number;
liElement.dataset.id = number;
$gameBoard.appendChild(liElement);
});
const playSButton = document.createElement("li");
playSButton.classList.add('play-sound');
playSButton.dataset.id ='play-sound';
$gameBoard.appendChild(playSButton);
playSounds(random);
}
createLevel();
//check if user answer is correct
const selectedAnswer = ($event) => {
isLiElement = $event.target.nodeName === 'LI'
if (!isLiElement) {
return false;
}
const selectedUserAnswer = $event.target.dataset.id;
const correctAnswer = $gameBoard.dataset.answer
const currentLang = $language.value;
if (selectedUserAnswer === 'play-sound') {
return playSounds(correctAnswer);
}
if (selectedUserAnswer === correctAnswer) {
$gameBoard.classList.add('correct');
$audioTag.src = soundsUrls.correct;
$audioTag.play();
setTimeout(()=> {
createLevel();
}, 1300);
} else {
console.log("No");
$gameBoard.classList.add('wrong');
$audioTag.src = soundsUrls.wrong;
$audioTag.play();
setTimeout(()=> {
playSound(currentLang, selectedUserAnswer);
}, 1300);
setTimeout(()=> {
$gameBoard.classList.remove('wrong')
}, 2000)
}
console.log($event.target.dataset.id);
}
//listener on the father (deligation)
$gameBoard.addEventListener('click', selectedAnswer);
///////////creating audio element instead of creating directly on the HTML and then just to catch
// const audioTag = document.createElement('audio');
// audioTag.type = 'audio/mpeg';
// audioTag.id = 'audio';
// document.body.appendChild(audioTag);
/////////////////////////////////////////////////