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Added details of how to edit appmanifest
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@@ -201,7 +201,11 @@ Fizzyo.FizzyoDevice.Instance().ButtonDown();
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### Export game from Unity as a UWP app and make sure the following is added to the Package.appxmanifest file:
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At present Unity doesnt allows you to specific VID & PID's so to you need to have to manuually add the following to Package.appxmanifest after exporting to ensure the game will support the Fizzyo Device. See https://docs.microsoft.com/en-gb/windows/uwp/packaging/packaging-uwp-apps and https://docs.microsoft.com/en-us/uwp/schemas/appxpackage/how-to-specify-device-capabilities-in-a-package-manifest
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At present Unity doesnt allows you to specific VID & PID's so to you need to have to manuually add the following to Package.appxmanifest after exporting to ensure the game will support the Fizzyo Device. See https://docs.microsoft.com/en-gb/windows/uwp/packaging/packaging-uwp-apps and
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To Edit the package.manifest you simply have to right-click on the "Package.appxmanifest" and click "View Code" to see the xml
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Then manually update the capabilities section if your interested in available capabilities see https://docs.microsoft.com/en-us/uwp/schemas/appxpackage/how-to-specify-device-capabilities-in-a-package-manifest
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```
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<Capabilities>

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