@@ -233920,47 +233920,55 @@
233920233920 Likes: 4
233921233921 Views: 285
233922233922 Downloads: 128
233923- Text: 'a few new entities to mess with :3<br><br>- brass berry + brass berry block
233924- - like a golden berry but you do not reset after dying and you keep the berry,
233925- and it continues through save and quit; the berry alone is kind of useless but
233926- it can be interesting paired with the blocks<br><br>- pinball boosters - boosters
233927- (the red and green bubbles from vanilla) that bounce instead of popping when they
233928- hit a wall/spring/bumper/what have you - this is really silly with the red ones
233929- since those never stop<br><br>- booster barrier - solid for only the player if
233930- and only if said player is currently in a booster, can be made invisible but is
233931- visible by default<br><br>- cycler - invisible entity that spins an invisible
233932- bar with a configurable RPM, radius, and phase, and has another entity attached
233933- at the end specified by ID - you can chain these to get some cool shit goin on
233934- with a fourier transform if you want<br><br>- rebound block - acts like the power
233935- box in farewell in that it `.Rebound()`''s the player when dashed into, but it
233936- does not break - can be configured to give no dash, one dash, or two dashes when
233937- rebounding, but always gives back stamina (art by <a href="https://gamebanana.com/members/2012246"
233938- class="SelectedElement">adenator</a>)<br><br>- gripwall - attached to a wall,
233939- prevents all vertical movement when wall with it is grabbed but can give back
233940- dash/stamina (can give either, both, or neither, configurable)<br><br>- debug
233941- view trigger - trigger that forces debug drawing (i.e. showing hitboxes) when
233942- the player stands in it<br><br>- speedcheck gate - invisible entity that checks
233943- whether the player passes through it via line intersections and does something
233944- when they do<br><br>- holdable gate - entity that holds any holdable placed on
233945- top of it, and checks if the player passes through it with line intersections
233946- - if the player is grabbing while intersecting with it or up to 4 frames of leniency
233947- later, the player grabs the holdable immediately<br><br>- text - arbitrary in-world
233948- text, see this document for details: https://github.com/balt-dev/ScugHelper/blob/trunk/TEXT.md<br><br>-
233949- recoil bumpers - bumpers that move the opposite direction you''re launched in,
233950- interacts with dash switches, touch switches, and springs<br><br>- square gems
233951- - like crystal hearts but indestructible, always bounces the player in one of
233952- four cardinal directions, fully recolorable<br><br>- dashless crystal heart -
233953- crystal heart but collected on touch<br><br>- acceleration field - pushes any
233954- entity inside it with a given acceleration and drag, makes a best-effort attempt
233955- to support modded entities but ymmv<br><br>also does a fix for player seekers
233956- not being able to use dash switches'
233923+ Text: "a few new entities to mess with :3<br><br><img src=\"https://github.com/user-attachments/assets/c4e3f6e2-024b-49b7-9ce6-7bdfe8bf8206\"\
233924+ ><br><br><img src=\"https://github.com/user-attachments/assets/d7727b73-f0c7-410e-94b7-1df7f70b05be\"\
233925+ ><br><br><img src=\"https://github.com/user-attachments/assets/7a33f8e1-2f0c-4f1f-b1ed-843880f10fba\"\
233926+ ><br><br><img src=\"https://github.com/user-attachments/assets/117c83bb-2108-4a43-b2fc-6979ccbf715f\"\
233927+ ><br><br><img src=\"https://github.com/user-attachments/assets/4c2be95a-60c7-485b-a95a-cb561e3788d8\"\
233928+ ><br><br><img src=\"https://github.com/user-attachments/assets/79dfe1cf-efb2-4e40-be2a-f5e052775808\"\
233929+ ><br><br><img src=\"https://github.com/user-attachments/assets/457b401e-b13e-49c3-a05a-5f5051f4c1b7\"\
233930+ ><br><br>-\r\n brass berry + brass berry block - like a golden berry but you do\
233931+ \ not \r\nreset after dying and you keep the berry, and it continues through save\
233932+ \ \r\nand quit; the berry alone is kind of useless but it can be interesting \r\
233933+ \npaired with the blocks<br><br>- pinball boosters - boosters (the red and\r\n\
233934+ \ green bubbles from vanilla) that bounce instead of popping when they \r\nhit\
233935+ \ a wall/spring/bumper/what have you - this is really silly with the \r\nred ones\
233936+ \ since those never stop<br><br>- booster barrier - solid for \r\nonly the player\
233937+ \ if and only if said player is currently in a booster, \r\ncan be made invisible\
233938+ \ but is visible by default<br><br>- cycler - \r\ninvisible entity that spins\
233939+ \ an invisible bar with a configurable RPM, \r\nradius, and phase, and has another\
233940+ \ entity attached at the end specified \r\nby ID - you can chain these to get\
233941+ \ some cool shit goin on with a fourier\r\n transform if you want<br><br>- rebound\
233942+ \ block - acts like the power box \r\nin farewell in that it `.Rebound()`'s the\
233943+ \ player when dashed into, but \r\nit does not break - can be configured to give\
233944+ \ no dash, one dash, or two \r\ndashes when rebounding, but always gives back\
233945+ \ stamina (art by <a href=\"https://gamebanana.com/members/2012246\">adenator</a>)<br><br>-\r\
233946+ \n gripwall - attached to a wall, prevents all vertical movement when wall\r\n\
233947+ \ with it is grabbed but can give back dash/stamina (can give either, \r\nboth,\
233948+ \ or neither, configurable)<br><br>- debug view trigger - trigger that forces\
233949+ \ debug drawing (i.e. showing hitboxes) when the player stands in it<br><br>-\r\
233950+ \n speedcheck gate - invisible entity that checks whether the player \r\npasses\
233951+ \ through it via line intersections and does something when they do<br><br>-\r\
233952+ \n holdable gate - entity that holds any holdable placed on top of it, and\r\n\
233953+ \ checks if the player passes through it with line intersections - if the\r\n\
233954+ \ player is grabbing while intersecting with it or up to 4 frames of \r\nleniency\
233955+ \ later, the player grabs the holdable immediately<br><br>- text - arbitrary in-world\
233956+ \ text, see this document for details: https://github.com/balt-dev/ScugHelper/blob/trunk/TEXT.md<br><br>-\r\
233957+ \n recoil bumpers - bumpers that move the opposite direction you're \r\nlaunched\
233958+ \ in, interacts with dash switches, touch switches, and springs<br><br>-\r\n square\
233959+ \ gems - like crystal hearts but indestructible, always bounces \r\nthe player\
233960+ \ in one of four cardinal directions, fully recolorable<br><br>- dashless crystal\
233961+ \ heart - crystal heart but collected on touch<br><br>-\r\n acceleration field\
233962+ \ - pushes any entity inside it with a given \r\nacceleration and drag, makes\
233963+ \ a best-effort attempt to support modded \r\nentities but ymmv<br><br>also does\
233964+ \ a fix for player seekers not being able to use dash switches"
233957233965 CreatedDate: 1774763186
233958- ModifiedDate: 1775525615
233966+ ModifiedDate: 1775525954
233959233967 UpdatedDate: 1775525072
233960233968 Screenshots:
233961- - https://images.gamebanana.com/img/ss/mods/69d45e50f0e61 .jpg
233969+ - https://images.gamebanana.com/img/ss/mods/69d4603eb303b .jpg
233962233970 MirroredScreenshots:
233963- - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_69d45e50f0e61 .png
233971+ - https://celestemodupdater.0x0a.de/banana-mirror-images/img_ss_mods_69d4603eb303b .png
233964233972 Files:
233965233973 - Description: 0.6.1
233966233974 HasEverestYaml: true
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