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Copy file name to clipboardExpand all lines: source/usage/tools/tools.rst
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@@ -3,11 +3,11 @@ Tools
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Sometimes, running commands over and over is too tedious for some tasks. WorldEdit comes with a wide variety of tools which can be bound to an item and will activate upon clicking on a block. Most tools activate on right-click, while some also have actions for left-clicks. Some tools, including all "brush"-style tools, can be used at a distance, and will act as if you clicked the block you are looking at, even from far away.
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To use a tool, hold an item in your hand, then type that tool's command. You will get a message that the tool was bound to that item. Now, every time you activate the tool (by clicking with the item in your hand), that tool will perform its action. **To unbind a tool, hold the item and use the** ``/none`` **command.**
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To use a tool, hold an item in your hand, then bind the desired tool by name using ``/tool [name]`` . You will get a message that the tool was bound to that item. Now, every time you activate the tool (by clicking with the item in your hand), that tool will perform its action. **To unbind a tool, hold the item and use the** ``/tool none`` **command.**
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.. tip::
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The selection wand (default: wooden axe) and navigation wand (default: compass) are technically tools. They are described on the :doc:`selections <../regions/selections>` and :doc:`navigation <../navigation>` pages respectively. You can bind and unbind them just as any other tool.
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The selection wand (default: wooden axe, bound with ``/tool selwand``) and navigation wand (default: compass, bound with ``/tool navwand``) are technically tools. They are described on the :doc:`selections <../regions/selections>` and :doc:`navigation <../navigation>` pages respectively. You can bind and unbind them just as any other tool.
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.. contents::
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:local:
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::
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/tree [type]
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/tool tree [type]
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This tool will generate a tree of the chosen type when you right click a block. Note that it uses Minecraft's tree generator, and has the same limitations - it will not generate trees on unplantable blocks, or through solid blocks above (unless the tree would normally be able to grow there).
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::
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/deltree
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/tool deltree
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Have players who chop down trees half-way and leave floating tree tops everywhere? This tool, upon right-clicking a floating leaf or log block (or mushroom block), will remove all connected floating tree blocks. This tool will not operate on trees that are still connected to something (such as the ground).
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::
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/repl <pattern>
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/tool repl <pattern>
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This tool will replace the right-clicked block with a block from your pattern. You can also left-click a block to replace your current pattern with the left-clicked block.
This tool allows you to place and destroy blocks at a distance. Just aim and click. Blocks are placed as if you right clicked the block. If you set one of the blocks to air, it will instead delete the block you are targeting.
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::
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/farwand
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/tool farwand
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This tool works just like the normal selection wand - but at any distance. Instead of being ``//pos1`` and ``//pos2``, it's ``//hpos1`` and ``//hpos2``.
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::
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/cycler
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/tool cycler
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This tool can be used to cycle a block's states. Left-clicking will choose which property to cycle, and right-clicking will cycle the available values of that property. This is useful for example, to rotate individual blocks in place.
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::
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/info
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/tool info
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The query tool will show information about the right-clicked block. It will show the coordinates, the block type, states, light level (emitted/above), and the internal id (if available).
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::
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/floodfill <pattern> <range>
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/tool floodfill <pattern> <range>
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The flood fill tool will, starting at the right-clicked block, change it and all connected blocks of the same type (within the given range) to the specified pattern.
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