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color.h
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33 lines (25 loc) · 744 Bytes
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#pragma once
#ifndef COLOR_H
#define COLOR_H
#include "interval.h"
#include "vec3.h"
#include <iostream>
inline double linear_to_gamma(double linear_component) {
if (linear_component > 0)
return sqrt(linear_component);
return 0;
}
void write_color(std::ostream& out, color pixel_color) {
auto r = pixel_color.x();
auto g = pixel_color.y();
auto b = pixel_color.z();
r = linear_to_gamma(r);
g = linear_to_gamma(g);
b = linear_to_gamma(b);
static const interval intensity(0.000, 0.999);
int rbyte = int(256 * intensity.clamp(r));
int gbyte = int(256 * intensity.clamp(g));
int bbyte = int(256 * intensity.clamp(b));
out << rbyte << ' ' << gbyte << ' ' << bbyte << '\n';
}
#endif