diff --git a/Sources/Everglow.Function/Templates/Weapons/Clubs/ClubItem.cs b/Sources/Everglow.Function/Templates/Weapons/Clubs/ClubItem.cs
index b8dc1e20f..db01f68e2 100644
--- a/Sources/Everglow.Function/Templates/Weapons/Clubs/ClubItem.cs
+++ b/Sources/Everglow.Function/Templates/Weapons/Clubs/ClubItem.cs
@@ -21,6 +21,11 @@ public abstract class ClubItem : ModItem
///
public int ProjSmashType { get; protected set; }
+ ///
+ /// Damage multiplier applied when creating a smash down attack.
+ ///
+ public float SmashDamageMultiplier { get; protected set; } = 1.62f;
+
public override void SetStaticDefaults()
{
ItemSets.SwordsHammersAxesPicks[Type] = true;
@@ -109,7 +114,7 @@ public override bool Shoot(Player player, EntitySource_ItemUse_WithAmmo source,
if (player.ownedProjectileCounts[ProjSmashType] < 1 && Main.mouseLeftRelease)
{
player.mount.Dismount(player);
- var p = Projectile.NewProjectileDirect(source, position + velocity * 2f, Vector2.Zero, ProjSmashType, (int)(damage * 1.62f), knockback, player.whoAmI, 0f, 0f);
+ var p = Projectile.NewProjectileDirect(source, position + velocity * 2f, Vector2.Zero, ProjSmashType, (int)(damage * SmashDamageMultiplier), knockback, player.whoAmI, 0f, 0f);
p.scale = Item.scale;
// Kill duplicate.
diff --git a/Sources/Everglow/Localization/en-US/Mods.Everglow.Items.Weapons.Melee.hjson b/Sources/Everglow/Localization/en-US/Mods.Everglow.Items.Weapons.Melee.hjson
index fbd118866..047039d96 100644
--- a/Sources/Everglow/Localization/en-US/Mods.Everglow.Items.Weapons.Melee.hjson
+++ b/Sources/Everglow/Localization/en-US/Mods.Everglow.Items.Weapons.Melee.hjson
@@ -45,7 +45,14 @@ BladeOfGreenMoss: {
BloodGoldBayonet: {
DisplayName: Blood Gold Bayonet
- Tooltip: ""
+ Tooltip:
+ '''
+ Hits have a 1/25 chance to heal 30% of damage dealt, up to 3 life
+ Hits against blood-marked enemies heal at least 1 life; the two heals do not stack
+ Healing shares a 20-tick cooldown
+ Gain 2 life regeneration while the struck enemy lives
+ Right-click: spend 15 life to apply a blood mark for 3 seconds
+ '''
}
BloodyBoneYoyo: {
@@ -55,7 +62,11 @@ BloodyBoneYoyo: {
BlossomThorn: {
DisplayName: Blossom Thorn
- Tooltip: ""
+ Tooltip:
+ '''
+ While attacking, releases up to 4 secondary spikes per second in random directions
+ Each spike deals 50% weapon damage and hits each target once
+ '''
}
BlueRibbonBayonet: {
@@ -140,7 +151,7 @@ CrystalClub_Item: {
CurseClub_Item: {
DisplayName: Curse Club_ Item
- Tooltip: ""
+ Tooltip: Right-click while airborne to smash; cursed and ichor homing clubs share a limit of 3 per player
}
CurseFlameStabbingSword: {
@@ -280,7 +291,7 @@ IchorBayonet: {
IchorClub_Item: {
DisplayName: Ichor Club_ Item
- Tooltip: ""
+ Tooltip: Right-click while airborne to smash; cursed and ichor homing clubs share a limit of 3 per player
}
IronClub_Item: {
@@ -339,7 +350,12 @@ MeatLantern: {
MechanicMosquito: {
DisplayName: Mechanic Mosquito
- Tooltip: ""
+ Tooltip:
+ '''
+ Summons up to three mechanical mosquitoes that deal 50% weapon damage
+ Each mosquito stores 1 life per eligible hit, up to 3 life
+ Stored life is returned when full or when you stop attacking
+ '''
}
MechanismHalberd: {
@@ -369,7 +385,7 @@ OrichalcumClub_Item: {
PalladiumClub_Item: {
DisplayName: Palladium Club_ Item
- Tooltip: ""
+ Tooltip: Right-click while airborne to smash; returning clubs heal after hitting enemies, up to 3 life for a normal smash or 5 for a strong smash
}
PalmWoodClub_Item: {
@@ -449,7 +465,12 @@ RodSpear: {
RottenGoldBayonet: {
DisplayName: Rotten Gold Bayonet
- Tooltip: ""
+ Tooltip:
+ '''
+ Normal stabs ignore 5 defense
+ Hits create three delayed slashes after 1 second, each dealing 100% weapon damage
+ Each slash hits each target once; normal stabs apply at most one mark per second
+ '''
}
ScaleWingBlade: {
@@ -514,7 +535,11 @@ TinStabbingSword: {
TitaniumClub_Item: {
DisplayName: Titanium Club_ Item
- Tooltip: ""
+ Tooltip:
+ '''
+ Right-click while high above the ground to smash down
+ Smashes release titanium fragments, up to 24 per player, lasting 10 seconds
+ '''
}
ToothKnife: {
@@ -574,7 +599,11 @@ VegetationBayonet: {
VertebralSpur: {
DisplayName: Vertebral Spur
- Tooltip: ""
+ Tooltip:
+ '''
+ Normal stabs gain damage with relative speed, up to 200% total damage
+ Right-click stabs deal more damage at close range
+ '''
}
VortexVanquisherItem: {
diff --git a/Sources/Everglow/Localization/zh-Hans/Mods.Everglow.Items.Weapons.Melee.hjson b/Sources/Everglow/Localization/zh-Hans/Mods.Everglow.Items.Weapons.Melee.hjson
index e888f3edb..3507678a5 100644
--- a/Sources/Everglow/Localization/zh-Hans/Mods.Everglow.Items.Weapons.Melee.hjson
+++ b/Sources/Everglow/Localization/zh-Hans/Mods.Everglow.Items.Weapons.Melee.hjson
@@ -47,10 +47,11 @@ BloodGoldBayonet: {
DisplayName: 血金刺剑
Tooltip:
'''
- 命中敌人后有1/25的概率吸血,吸血量为造成伤害的30%
- 命中的敌人未死之前,你的生命回复+2
- 右键重击:以自身损失15血为代价,对被命中的敌人施加持续3s的嗜血符印,血金刺剑命中有符印的敌人造成回血
- '据不完全统计,多数吸血鬼并不会吸取史莱姆汁'
+ 命中敌人有1/25概率回复伤害量30%的生命,单次最多3点
+ 命中带有嗜血符印的敌人至少回复1点生命,两种治疗不叠加
+ 治疗共享20帧冷却
+ 命中的敌人存活时,生命回复提高2点
+ 右键重击:消耗15点生命,施加持续3秒的嗜血符印
'''
}
@@ -63,7 +64,8 @@ BlossomThorn: {
DisplayName: 红梅落
Tooltip:
'''
- 产生方向随机的二级刺锋
+ 持续攻击每秒最多产生4道随机方向的二级刺锋
+ 二级刺锋造成50%武器伤害,对同一目标只命中一次
'兼具美观与锋芒'
'''
}
@@ -154,7 +156,7 @@ CrystalClub_Item: {
CurseClub_Item: {
DisplayName: 咒火棍棒
- Tooltip: 一定高度后右键可下砸
+ Tooltip: 一定高度后右键可下砸;咒火与灵液追踪飞棍每名玩家合计最多3个
}
CurseFlameStabbingSword: {
@@ -303,7 +305,7 @@ IchorBayonet: {
IchorClub_Item: {
DisplayName: 灵液棍棒
- Tooltip: 一定高度后右键可下砸
+ Tooltip: 一定高度后右键可下砸;咒火与灵液追踪飞棍每名玩家合计最多3个
}
IronClub_Item: {
@@ -362,7 +364,12 @@ MeatLantern: {
MechanicMosquito: {
DisplayName: 械蚊刺
- Tooltip: 召唤三个会吸血的机械蚊子协助攻击,蚊子每次攻击会获得1点吸血,最多累积10点。使用结束之后,治疗吸血累积的点数
+ Tooltip:
+ '''
+ 召唤最多三只机械蚊子协助攻击,造成50%武器伤害
+ 蚊子每次命中可吸血的敌人储存1点生命,每只最多储存3点
+ 储满或停止使用后,蚊子返回储存的生命
+ '''
}
MechanismHalberd: {
@@ -392,7 +399,7 @@ OrichalcumClub_Item: {
PalladiumClub_Item: {
DisplayName: 钯金棍棒
- Tooltip: 一定高度后右键可下砸
+ Tooltip: 一定高度后右键可下砸;回旋棍命中敌人后返回治疗,弱砸最多3点、强砸最多5点生命
}
PalmWoodClub_Item: {
@@ -483,9 +490,9 @@ RottenGoldBayonet: {
DisplayName: 魔金刺剑
Tooltip:
'''
- 命中后削弱目标1点防御力
- 延时一秒在命中处生成三道200%倍率的魔金剑光
- 对于同一把[魔金刺剑],上述两种效果1秒最多触发1次,但是总数没有上限
+ 普通刺击穿透5点防御
+ 命中后延迟1秒生成三道各造成100%武器伤害的魔金剑光
+ 每道剑光对同一目标只命中一次,普通刺击每秒最多施加一次标记
'''
}
@@ -551,7 +558,11 @@ TinStabbingSword: {
TitaniumClub_Item: {
DisplayName: 钛金棍棒
- Tooltip: 一定高度后右键可下砸
+ Tooltip:
+ '''
+ 一定高度后右键可下砸
+ 下砸释放钛金碎片,每名玩家最多保留24片,持续10秒
+ '''
}
ToothKnife: {
@@ -613,7 +624,8 @@ VertebralSpur: {
DisplayName: 椎刺骨
Tooltip:
'''
- 在与目标相对速度较大的情况下提升伤害,最多不超过500%
+ 普通刺击随双方相对速度提高伤害,最高为200%
+ 右键重击距离目标越近伤害越高
'粗糙的接触面造成的毁坏随速度的增加急剧提高'
'''
}
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BloodGoldBayonet.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BloodGoldBayonet.cs
index ae1fc03f9..12c670581 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BloodGoldBayonet.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BloodGoldBayonet.cs
@@ -7,16 +7,16 @@ namespace Everglow.EternalResolve.Items.Weapons.StabbingSwords
public class BloodGoldBayonet : StabbingSwordItem
{
// TODO:翻译
- // 命中敌人后有1/25的概率吸血,吸血量为造成伤害的30%
+ // 命中敌人后有1/25概率吸血,吸血量为伤害的30%,最多3点;治疗共享20帧冷却
// 命中的敌人未死之前,你的生命回复+2
// 据不完全统计,多数吸血鬼并不会吸取史莱姆汁
// 重击:以自身损失15血为代价,对被命中的敌人施加持续3s的嗜血符印,血金刺剑命中有符印的敌人造成回血
public override void SetDefaults()
{
- Item.damage = 11;
+ Item.damage = 18;
Item.knockBack = 1.61f;
Item.rare = ItemRarityID.Blue;
- Item.value = Item.sellPrice(0, 1, 2, 0);
+ Item.value = Item.buyPrice(0, 1, 35, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BlossomThorn.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BlossomThorn.cs
index 9928a53a4..b5a523ca7 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BlossomThorn.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BlossomThorn.cs
@@ -3,15 +3,15 @@
namespace Everglow.EternalResolve.Items.Weapons.StabbingSwords
{
- // TODO:翻译:红梅落\n产生方向随机的二级刺锋\n兼具美观与锋芒
+ // TODO:翻译:红梅落\n每秒最多产生4道方向随机的二级刺锋,每道对同一目标只命中一次\n兼具美观与锋芒
public class BlossomThorn : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 9;
+ Item.damage = 14;
Item.knockBack = 0.97f;
Item.rare = ItemRarityID.Orange;
- Item.value = Item.sellPrice(0, 2, 38, 0);
+ Item.value = Item.buyPrice(0, 2, 70, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BlueRibbonBayonet.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BlueRibbonBayonet.cs
index 1c4c7ba19..11b603023 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BlueRibbonBayonet.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/BlueRibbonBayonet.cs
@@ -7,14 +7,23 @@ public class BlueRibbonBayonet : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 66;
+ Item.damage = 26;
Item.knockBack = 2.7f;
- Item.rare = ItemRarityID.LightRed;
- Item.value = Item.sellPrice(0, 4, 72, 0);
+ Item.rare = ItemRarityID.Blue;
+ Item.value = Item.buyPrice(0, 2, 70, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
base.SetDefaults();
}
+
+ public override void AddRecipes()
+ {
+ CreateRecipe()
+ .AddIngredient(ItemID.MeteoriteBar, 15)
+ .AddIngredient(ItemID.Sapphire, 15)
+ .AddTile(TileID.Anvils)
+ .Register();
+ }
}
}
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CopperBayonet.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CopperBayonet.cs
index 41f5d5749..4c1ad3033 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CopperBayonet.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CopperBayonet.cs
@@ -8,10 +8,10 @@ public class CopperBayonet : StabbingSwordItem
public override void SetDefaults()
{
StaminaCost += 0.3f;
- Item.damage = 3;
+ Item.damage = 7;
Item.knockBack = 1f;
Item.rare = ItemRarityID.White;
- Item.value = Item.sellPrice(0, 0, 12, 0);
+ Item.value = Item.buyPrice(0, 0, 4, 50);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CrutchBayonet.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CrutchBayonet.cs
index 36702176f..a5e1f4af4 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CrutchBayonet.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CrutchBayonet.cs
@@ -8,10 +8,10 @@ public class CrutchBayonet : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 9;
+ Item.damage = 22;
Item.knockBack = 1.04f;
- Item.rare = ItemRarityID.Blue;
- Item.value = Item.sellPrice(0, 2, 24, 0);
+ Item.rare = ItemRarityID.Green;
+ Item.value = Item.buyPrice(0, 10, 0, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CurseFlameStabbingSword.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CurseFlameStabbingSword.cs
index 57184a496..3ec11f47b 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CurseFlameStabbingSword.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/CurseFlameStabbingSword.cs
@@ -9,10 +9,10 @@ public class CurseFlameStabbingSword : StabbingSwordItem
// 用诅咒火焰点燃敌人!
public override void SetDefaults()
{
- Item.damage = 40;
+ Item.damage = 36;
Item.knockBack = 1.79f;
Item.rare = ItemRarityID.LightRed;
- Item.value = Item.sellPrice(0, 14, 56, 75);
+ Item.value = Item.buyPrice(0, 20, 0, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
StaminaCost = 0.82f;
@@ -25,7 +25,7 @@ public override void AddRecipes()
CreateRecipe().
AddIngredient(ItemID.CursedFlame, 14).
AddIngredient(ModContent.ItemType()).
- AddTile(TileID.Anvils).
+ AddTile(TileID.MythrilAnvil).
Register();
base.AddRecipes();
}
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/DreamStar.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/DreamStar.cs
index 5996e4b84..23939e36c 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/DreamStar.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/DreamStar.cs
@@ -15,10 +15,10 @@ public class DreamStar : StabbingSwordItem
// 读懂星空需要复杂深邃的理论知识,观赏星空只需要一只眼睛
public override void SetDefaults()
{
- Item.damage = 10;
+ Item.damage = 18;
Item.knockBack = 1.5f;
- Item.rare = ItemRarityID.Blue;
- Item.value = Item.sellPrice(0, 2, 27, 15);
+ Item.rare = ItemRarityID.Green;
+ Item.value = Item.buyPrice(0, 5, 0, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 2.2f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/EnchantedBayonet.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/EnchantedBayonet.cs
index a53bb6806..60bc33fb4 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/EnchantedBayonet.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/EnchantedBayonet.cs
@@ -7,15 +7,23 @@ public class EnchantedBayonet : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 9;
+ Item.damage = 20;
Item.knockBack = 1.45f;
Item.rare = ItemRarityID.Green;
- Item.value = Item.sellPrice(0, 0, 24, 0);
+ Item.value = Item.buyPrice(0, 15, 0, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
StaminaCost -= 0.1f;
PowerfulStabProj = ModContent.ProjectileType();
base.SetDefaults();
}
+
+ public override void AddRecipes()
+ {
+ CreateRecipe()
+ .AddIngredient(ItemID.EnchantedSword)
+ .AddTile(TileID.Anvils)
+ .Register();
+ }
}
}
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/EternalNight.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/EternalNight.cs
index d702279d0..0dfc98640 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/EternalNight.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/EternalNight.cs
@@ -7,24 +7,33 @@ public class EternalNight : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 12;
+ Item.damage = 32;
Item.knockBack = 2;
Item.rare = ItemRarityID.Orange;
- Item.value = Item.sellPrice(0, 1, 88, 48);
+ Item.value = Item.buyPrice(0, 20, 0, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
base.SetDefaults();
}
- // TODO: bayonet counterpart of murasama should be added to use in this recipe
- // public override void AddRecipes()
- // {
- // CreateRecipe()
- // .AddIngredient(ModContent.ItemType()) // or Blossom Thorn
- // .AddIngredient(ModContent.ItemType())
- // .AddIngredient(ModContent.ItemType())
- // .AddTile(TileID.SkyMill)
- // .Register();
- // }
+
+ public override void AddRecipes()
+ {
+ int[] jungleSwords = [ModContent.ItemType(), ModContent.ItemType()];
+ int[] evilSwords = [ModContent.ItemType(), ModContent.ItemType()];
+ foreach (int jungleSword in jungleSwords)
+ {
+ foreach (int evilSword in evilSwords)
+ {
+ CreateRecipe()
+ .AddIngredient(jungleSword)
+ .AddIngredient(evilSword)
+ .AddIngredient()
+ .AddIngredient()
+ .AddTile(TileID.DemonAltar)
+ .Register();
+ }
+ }
+ }
}
}
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/GoldenStabbingSword.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/GoldenStabbingSword.cs
index 5b6ff3110..449c5a626 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/GoldenStabbingSword.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/GoldenStabbingSword.cs
@@ -7,10 +7,10 @@ public class GoldenStabbingSword : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 6;
+ Item.damage = 18;
Item.knockBack = 2.7f;
Item.rare = ItemRarityID.White;
- Item.value = Item.sellPrice(0, 0, 72, 0);
+ Item.value = Item.buyPrice(0, 0, 90, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/HolyBayonet.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/HolyBayonet.cs
index ab02082c4..fe8fe2268 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/HolyBayonet.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/HolyBayonet.cs
@@ -7,10 +7,10 @@ public class HolyBayonet : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 58;
+ Item.damage = 56;
Item.knockBack = 2.7f;
Item.rare = ItemRarityID.Pink;
- Item.value = Item.sellPrice(0, 0, 72, 0);
+ Item.value = Item.buyPrice(0, 23, 0, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
@@ -21,7 +21,7 @@ public override void AddRecipes()
{
CreateRecipe().
AddIngredient(ItemID.HallowedBar, 10).
- AddTile(TileID.Anvils).
+ AddTile(TileID.MythrilAnvil).
Register();
base.AddRecipes();
}
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/IchorBayonet.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/IchorBayonet.cs
index 98e8c84d7..09ce1d8bc 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/IchorBayonet.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/IchorBayonet.cs
@@ -9,10 +9,10 @@ public class IchorBayonet : StabbingSwordItem
// 灵液刺剑
public override void SetDefaults()
{
- Item.damage = 44;
+ Item.damage = 32;
Item.knockBack = 1.87f;
Item.rare = ItemRarityID.LightRed;
- Item.value = Item.sellPrice(0, 15, 27, 86);
+ Item.value = Item.buyPrice(0, 20, 0, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
StaminaCost = 0.82f;
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/IronStabbingSword.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/IronStabbingSword.cs
index cded00041..e0b96c68d 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/IronStabbingSword.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/IronStabbingSword.cs
@@ -7,10 +7,10 @@ public class IronStabbingSword : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 4;
+ Item.damage = 11;
Item.knockBack = 1.4f;
Item.rare = ItemRarityID.White;
- Item.value = Item.sellPrice(0, 0, 22, 0);
+ Item.value = Item.buyPrice(0, 0, 18, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/LeadStabbingSword.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/LeadStabbingSword.cs
index 1e9277e1e..8527c898a 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/LeadStabbingSword.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/LeadStabbingSword.cs
@@ -7,10 +7,10 @@ public class LeadStabbingSword : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 4;
+ Item.damage = 12;
Item.knockBack = 1.45f;
Item.rare = ItemRarityID.White;
- Item.value = Item.sellPrice(0, 0, 24, 0);
+ Item.value = Item.buyPrice(0, 0, 27, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/MechanicMosquito.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/MechanicMosquito.cs
index 5754bb1d9..53486bd13 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/MechanicMosquito.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/MechanicMosquito.cs
@@ -5,13 +5,13 @@ namespace Everglow.EternalResolve.Items.Weapons.StabbingSwords
{
public class MechanicMosquito : StabbingSwordItem
{
- // TODO:翻译:械蚊\n召唤三个会吸血的机械蚊子协助攻击,蚊子每次攻击会获得1点吸血,最多累积10点。使用结束之后,治疗吸血累积的点数。
+ // TODO:翻译:械蚊\n召唤三个会吸血的机械蚊子协助攻击,蚊子每次攻击会获得1点吸血,最多累积3点。使用结束之后,治疗吸血累积的点数。
public override void SetDefaults()
{
- Item.damage = 8;
+ Item.damage = 16;
Item.knockBack = 1.14f;
- Item.rare = ItemRarityID.Orange;
- Item.value = Item.sellPrice(0, 8, 48, 0);
+ Item.rare = ItemRarityID.Green;
+ Item.value = Item.buyPrice(0, 2, 50, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
StaminaCost = 0.65f; // 机械剑省力,很合理()
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/PlatinumStabbingSword.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/PlatinumStabbingSword.cs
index d88045efc..8fff48aef 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/PlatinumStabbingSword.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/PlatinumStabbingSword.cs
@@ -7,10 +7,10 @@ public class PlatinumStabbingSword : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 7;
+ Item.damage = 21;
Item.knockBack = 1.91f;
Item.rare = ItemRarityID.White;
- Item.value = Item.sellPrice(0, 0, 75, 0);
+ Item.value = Item.buyPrice(0, 1, 35, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/PrisonFireBayonet.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/PrisonFireBayonet.cs
index 12d7fa40f..9cb36a0da 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/PrisonFireBayonet.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/PrisonFireBayonet.cs
@@ -11,10 +11,10 @@ public class PrisonFireBayonet : StabbingSwordItem
// 切勿伤敌一万自损八千
public override void SetDefaults()
{
- Item.damage = 12;
+ Item.damage = 26;
Item.knockBack = 2.34f;
Item.rare = ItemRarityID.Orange;
- Item.value = Item.sellPrice(0, 1, 12, 0);
+ Item.value = Item.buyPrice(0, 2, 70, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/RedRibbonBayonet.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/RedRibbonBayonet.cs
index 5fa128f54..ba5b091b7 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/RedRibbonBayonet.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/RedRibbonBayonet.cs
@@ -7,14 +7,23 @@ public class RedRibbonBayonet : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 66;
+ Item.damage = 26;
Item.knockBack = 2.7f;
- Item.rare = ItemRarityID.LightRed;
- Item.value = Item.sellPrice(0, 4, 72, 0);
+ Item.rare = ItemRarityID.Blue;
+ Item.value = Item.buyPrice(0, 2, 70, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
base.SetDefaults();
}
+
+ public override void AddRecipes()
+ {
+ CreateRecipe()
+ .AddIngredient(ItemID.MeteoriteBar, 15)
+ .AddIngredient(ItemID.Ruby, 15)
+ .AddTile(TileID.Anvils)
+ .Register();
+ }
}
}
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/RottenGoldBayonet.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/RottenGoldBayonet.cs
index 79fe42a14..614cada56 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/RottenGoldBayonet.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/RottenGoldBayonet.cs
@@ -4,9 +4,9 @@
namespace Everglow.EternalResolve.Items.Weapons.StabbingSwords
{
// TODO:翻译
- // i:命中后削弱目标1点防御力
- // ii:延时一秒在命中处生成三道200%倍率的魔金剑光
- // 对于1个魔金刺剑,i效果和ii效果一秒最多触发一次,但是总数没有上限
+ // i:普通刺击穿透5点防御
+ // ii:延时一秒在命中处生成三道100%倍率的魔金剑光
+ // 对于1个魔金刺剑,普通刺击每秒最多施加一次剑光标记
// 它会腐化你的骨髓
public class RottenGoldBayonet : StabbingSwordItem
{
@@ -14,10 +14,10 @@ public class RottenGoldBayonet : StabbingSwordItem
public override void SetDefaults()
{
- Item.damage = 10;
+ Item.damage = 13;
Item.knockBack = 1.52f;
Item.rare = ItemRarityID.Blue;
- Item.value = Item.sellPrice(0, 1, 0, 0);
+ Item.value = Item.buyPrice(0, 1, 35, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/SilverStabbingSword.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/SilverStabbingSword.cs
index 1045efef7..5702bce59 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/SilverStabbingSword.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/SilverStabbingSword.cs
@@ -7,10 +7,10 @@ public class SilverStabbingSword : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 5;
+ Item.damage = 13;
Item.knockBack = 1.54f;
Item.rare = ItemRarityID.White;
- Item.value = Item.sellPrice(0, 0, 40, 0);
+ Item.value = Item.buyPrice(0, 0, 45, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/SwordfishBeak.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/SwordfishBeak.cs
index 0686d3c24..5c416648c 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/SwordfishBeak.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/SwordfishBeak.cs
@@ -8,10 +8,10 @@ public class SwordfishBeak : StabbingSwordItem
// TODO:长喙剑鱼\n对于水里的敌人造成伤害下降40%,但是潮湿状态下攻击范围扩大50%,且体力消耗降低35%,对于干燥的敌人伤害提高40%
public override void SetDefaults()
{
- Item.damage = 10;
+ Item.damage = 14;
Item.knockBack = 1.22f;
- Item.rare = ItemRarityID.Blue;
- Item.value = Item.sellPrice(0, 2, 14, 0);
+ Item.rare = ItemRarityID.Green;
+ Item.value = Item.buyPrice(0, 2, 50, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
StaminaCost = 0.75f;
@@ -23,7 +23,7 @@ public override void UpdateVanitySet(Player player)
{
if (player.wet)
{
- StaminaCost = 0.4875f;
+ StaminaCost = 0.75f;
}
else
{
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/TinStabbingSword.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/TinStabbingSword.cs
index 8d1fe0b65..7f7faf7bb 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/TinStabbingSword.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/TinStabbingSword.cs
@@ -7,10 +7,10 @@ public class TinStabbingSword : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 3;
+ Item.damage = 10;
Item.knockBack = 1.24f;
Item.rare = ItemRarityID.White;
- Item.value = Item.sellPrice(0, 0, 16, 0);
+ Item.value = Item.buyPrice(0, 0, 6, 75);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/TungstenStabbingSword.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/TungstenStabbingSword.cs
index 6196938bc..c7e0339dd 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/TungstenStabbingSword.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/TungstenStabbingSword.cs
@@ -7,10 +7,10 @@ public class TungstenStabbingSword : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 5;
+ Item.damage = 15;
Item.knockBack = 1.74f;
Item.rare = ItemRarityID.White;
- Item.value = Item.sellPrice(0, 0, 48, 0);
+ Item.value = Item.buyPrice(0, 0, 67, 50);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/VegetationBayonet.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/VegetationBayonet.cs
index 4ab387348..61195b64d 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/VegetationBayonet.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/VegetationBayonet.cs
@@ -13,10 +13,10 @@ public class VegetationBayonet : StabbingSwordItem
public override void SetDefaults()
{
- Item.damage = 9;
+ Item.damage = 18;
Item.knockBack = 1.08f;
Item.rare = ItemRarityID.Orange;
- Item.value = Item.sellPrice(0, 0, 90, 0);
+ Item.value = Item.buyPrice(0, 2, 70, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
diff --git a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/VertebralSpur.cs b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/VertebralSpur.cs
index 62876e382..1fd37cd08 100644
--- a/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/VertebralSpur.cs
+++ b/Sources/Modules/EternalResolve/Items/Weapons/StabbingSwords/VertebralSpur.cs
@@ -3,19 +3,29 @@
namespace Everglow.EternalResolve.Items.Weapons.StabbingSwords
{
- // TODO:翻译:椎刺骨\n在与目标相对速度较大的情况下提升伤害,最多不超过500%\n粗糙的接触面造成的毁坏随速度的增加急剧提高
+ // TODO:翻译:椎刺骨\n在与目标相对速度较大的情况下提升伤害,最多不超过200%\n粗糙的接触面造成的毁坏随速度的增加急剧提高
public class VertebralSpur : StabbingSwordItem
{
public override void SetDefaults()
{
- Item.damage = 10;
+ Item.damage = 16;
Item.knockBack = 1.37f;
- Item.rare = ItemRarityID.Blue;
- Item.value = Item.sellPrice(0, 1, 16, 0);
+ Item.rare = ItemRarityID.Green;
+ Item.value = Item.buyPrice(0, 0, 90, 0);
Item.shoot = ModContent.ProjectileType();
PowerfulStabDamageFlat = 4f;
PowerfulStabProj = ModContent.ProjectileType();
base.SetDefaults();
}
+
+ public override void AddRecipes()
+ {
+ CreateRecipe()
+ .AddIngredient(ItemID.Bone, 60)
+ .AddIngredient(ItemID.Cobweb, 20)
+ .AddCondition(Condition.DownedSkeletron)
+ .AddTile(TileID.Anvils)
+ .Register();
+ }
}
}
diff --git a/Sources/Modules/EternalResolve/Projectiles/BloodGoldBayonet_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/BloodGoldBayonet_Pro.cs
index c70aac49d..0c267ba26 100644
--- a/Sources/Modules/EternalResolve/Projectiles/BloodGoldBayonet_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/BloodGoldBayonet_Pro.cs
@@ -10,8 +10,11 @@ public class BloodGoldBayonet_Pro : StabbingProjectile
{
public NPC ProjTarget;
+ private ulong nextHealTick;
+
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = Color.Red;
MaxDarkAttackUnitCount = 8;
OldColorFactor = 0.7f;
@@ -59,18 +62,17 @@ public override void OnKill(int timeLeft)
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
- if (Main.rand.NextBool(25))
+ if (Main.GameUpdateCount >= nextHealTick && target.type != NPCID.TargetDummy)
{
- if (target.type != NPCID.TargetDummy)
+ int healing = Main.rand.NextBool(25) ? Math.Min(3, (int)(damageDone * 0.3f)) : 0;
+ if (target.HasBuff(ModContent.BuffType()))
{
- Projectile.NewProjectile(Projectile.GetItemSource_OnHit(target, ModContent.ItemType()), target.Center, Vector2.Zero, ProjectileID.VampireHeal, 5, 0, Projectile.owner, Projectile.owner, damageDone * 0.3f);
+ healing = Math.Max(healing, 1);
}
- }
- if (target.HasBuff(ModContent.BuffType()))
- {
- if (target.type != NPCID.TargetDummy)
+ if (healing > 0)
{
- Projectile.NewProjectile(Projectile.GetItemSource_OnHit(target, ModContent.ItemType()), target.Center, Vector2.Zero, ProjectileID.VampireHeal, 5, 0, Projectile.owner, Projectile.owner, 1);
+ nextHealTick = Main.GameUpdateCount + 20;
+ Projectile.NewProjectile(Projectile.GetItemSource_OnHit(target, ModContent.ItemType()), target.Center, Vector2.Zero, ProjectileID.VampireHeal, 5, 0, Projectile.owner, Projectile.owner, healing);
}
}
ProjTarget = target;
diff --git a/Sources/Modules/EternalResolve/Projectiles/BlossomThorn_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/BlossomThorn_Pro.cs
index aaea5a602..402ad8bb2 100644
--- a/Sources/Modules/EternalResolve/Projectiles/BlossomThorn_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/BlossomThorn_Pro.cs
@@ -7,6 +7,7 @@ public class BlossomThorn_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(209, 187, 107);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.7f;
@@ -25,10 +26,13 @@ public override void AI()
base.AI();
}
+ private ulong nextSpikeTick;
+
public override void VisualParticle()
{
- if (Main.rand.NextBool(3))
+ if (Main.GameUpdateCount >= nextSpikeTick)
{
+ nextSpikeTick = Main.GameUpdateCount + 15;
Vector2 vel = new Vector2(0, 12f).RotatedByRandom(6.283);
Vector2 pos = Projectile.Center + Vector2.Normalize(Projectile.velocity) * Main.rand.NextFloat(Main.rand.NextFloat(30f), 120f) - vel * 3f;
if (!Collision.SolidCollision(pos + vel * 3, 0, 0) && !Collision.SolidCollision(pos + vel * 6, 0, 0) && !Collision.SolidCollision(pos, 0, 0))
diff --git a/Sources/Modules/EternalResolve/Projectiles/BlossomThorn_Spike.cs b/Sources/Modules/EternalResolve/Projectiles/BlossomThorn_Spike.cs
index 84e2a0968..f46b4c7f7 100644
--- a/Sources/Modules/EternalResolve/Projectiles/BlossomThorn_Spike.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/BlossomThorn_Spike.cs
@@ -26,7 +26,7 @@ public override void SetDefaults()
Projectile.DamageType = DamageClass.Melee;
Projectile.penetrate = -1;
Projectile.usesLocalNPCImmunity = true;
- Projectile.localNPCHitCooldown = 6;
+ Projectile.localNPCHitCooldown = -1;
Projectile.timeLeft = 20;
Projectile.extraUpdates = 2;
}
diff --git a/Sources/Modules/EternalResolve/Projectiles/BlueRibbonBayonet_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/BlueRibbonBayonet_Pro.cs
index c66325eab..aa2e90d12 100644
--- a/Sources/Modules/EternalResolve/Projectiles/BlueRibbonBayonet_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/BlueRibbonBayonet_Pro.cs
@@ -6,6 +6,7 @@ public class BlueRibbonBayonet_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(220, 220, 220);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.7f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/CopperStabbingSword_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/CopperStabbingSword_Pro.cs
index 12ef1cd31..07f85cb28 100644
--- a/Sources/Modules/EternalResolve/Projectiles/CopperStabbingSword_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/CopperStabbingSword_Pro.cs
@@ -6,6 +6,7 @@ public class CopperStabbingSword_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(200, 101, 24);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.7f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/CrutchBayonet_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/CrutchBayonet_Pro.cs
index 59ff267d1..32fe6bb9b 100644
--- a/Sources/Modules/EternalResolve/Projectiles/CrutchBayonet_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/CrutchBayonet_Pro.cs
@@ -6,6 +6,7 @@ public class CrutchBayonet_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(155, 162, 164);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.3f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/CurseFlameStabbingSword_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/CurseFlameStabbingSword_Pro.cs
index 1a055cd18..4c9281039 100644
--- a/Sources/Modules/EternalResolve/Projectiles/CurseFlameStabbingSword_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/CurseFlameStabbingSword_Pro.cs
@@ -8,6 +8,7 @@ public class CurseFlameStabbingSword_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(87, 224, 0);
MaxDarkAttackUnitCount = 9;
OldColorFactor = 0.3f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/DreamStar_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/DreamStar_Pro.cs
index 03dfffb6f..9b452029a 100644
--- a/Sources/Modules/EternalResolve/Projectiles/DreamStar_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/DreamStar_Pro.cs
@@ -30,7 +30,7 @@ public override void SetCustomDefaults()
AttackLength = 1.05f;
AttackEffectWidth = 0.4f;
Projectile.usesLocalNPCImmunity = true;
- Projectile.localNPCHitCooldown = 5;
+ Projectile.localNPCHitCooldown = 10;
}
public override void HitTileEffect(Vector2 hitPosition, float rotation, float power)
diff --git a/Sources/Modules/EternalResolve/Projectiles/EnchantedBayonet_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/EnchantedBayonet_Pro.cs
index 51d846ab4..07e9f8c66 100644
--- a/Sources/Modules/EternalResolve/Projectiles/EnchantedBayonet_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/EnchantedBayonet_Pro.cs
@@ -7,6 +7,7 @@ public class EnchantedBayonet_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(76, 126, 255);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.8f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/EternalNight_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/EternalNight_Pro.cs
index 484560f92..234308fef 100644
--- a/Sources/Modules/EternalResolve/Projectiles/EternalNight_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/EternalNight_Pro.cs
@@ -7,6 +7,7 @@ public class EternalNight_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(189, 14, 255);
MaxDarkAttackUnitCount = 8;
OldColorFactor = 0.8f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/GoldenStabbingSword_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/GoldenStabbingSword_Pro.cs
index 64e294550..c689c15bb 100644
--- a/Sources/Modules/EternalResolve/Projectiles/GoldenStabbingSword_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/GoldenStabbingSword_Pro.cs
@@ -6,6 +6,7 @@ public class GoldenStabbingSword_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(255, 206, 48);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.7f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/HolyBayonet_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/HolyBayonet_Pro.cs
index 03c8698f0..2dc25b182 100644
--- a/Sources/Modules/EternalResolve/Projectiles/HolyBayonet_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/HolyBayonet_Pro.cs
@@ -7,6 +7,7 @@ public class HolyBayonet_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(243, 175, 105);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.3f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/IchorBayonet_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/IchorBayonet_Pro.cs
index d86c92ceb..a083c52ae 100644
--- a/Sources/Modules/EternalResolve/Projectiles/IchorBayonet_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/IchorBayonet_Pro.cs
@@ -8,6 +8,7 @@ public class IchorBayonet_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(247, 197, 0);
MaxDarkAttackUnitCount = 6;
OldColorFactor = 0.3f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/IronStabbingSword_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/IronStabbingSword_Pro.cs
index 126f83209..9d26a64fe 100644
--- a/Sources/Modules/EternalResolve/Projectiles/IronStabbingSword_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/IronStabbingSword_Pro.cs
@@ -6,6 +6,7 @@ public class IronStabbingSword_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(120, 108, 96);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.4f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/LeadStabbingSword_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/LeadStabbingSword_Pro.cs
index 477621064..ed0b876a0 100644
--- a/Sources/Modules/EternalResolve/Projectiles/LeadStabbingSword_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/LeadStabbingSword_Pro.cs
@@ -6,6 +6,7 @@ public class LeadStabbingSword_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(85, 94, 123);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.4f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/MechanicMosquito_Mosquito.cs b/Sources/Modules/EternalResolve/Projectiles/MechanicMosquito_Mosquito.cs
index 5e9e16eaf..6c1efc5e2 100644
--- a/Sources/Modules/EternalResolve/Projectiles/MechanicMosquito_Mosquito.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/MechanicMosquito_Mosquito.cs
@@ -141,11 +141,11 @@ public override bool PreDraw(ref Color lightColor)
public override void ModifyHitNPC(NPC target, ref NPC.HitModifiers modifiers)
{
- if (Blood < 10)
+ if (Blood < 3)
{
Blood++;
}
- if (Blood == 10)
+ if (Blood == 3)
{
Projectile.Kill();
}
diff --git a/Sources/Modules/EternalResolve/Projectiles/MechanicMosquito_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/MechanicMosquito_Pro.cs
index 3642a497e..b0f59b954 100644
--- a/Sources/Modules/EternalResolve/Projectiles/MechanicMosquito_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/MechanicMosquito_Pro.cs
@@ -9,6 +9,7 @@ public class MechanicMosquito_Pro : StabbingProjectile
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(187, 196, 196);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.4f;
@@ -66,7 +67,7 @@ public override void AI()
if (player.ownedProjectileCounts[mosq] < 3)
{
Vector2 vel2 = new Vector2(0, -8f).RotatedBy(Main.rand.NextFloat(-0.2f, 0.2f));
- Projectile.NewProjectile(Projectile.GetSource_FromAI(), player.Center, vel2, mosq, Projectile.damage, 0, Projectile.owner, Main.rand.NextFloat(6.283f));
+ Projectile.NewProjectile(Projectile.GetSource_FromAI(), player.Center, vel2, mosq, Projectile.damage / 2, 0, Projectile.owner, Main.rand.NextFloat(6.283f));
}
}
}
diff --git a/Sources/Modules/EternalResolve/Projectiles/PlatinumStabbingSword_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/PlatinumStabbingSword_Pro.cs
index 030737200..befb64eee 100644
--- a/Sources/Modules/EternalResolve/Projectiles/PlatinumStabbingSword_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/PlatinumStabbingSword_Pro.cs
@@ -6,6 +6,7 @@ public class PlatinumStabbingSword_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(166, 166, 226);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.7f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/PrisonFireBayonet_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/PrisonFireBayonet_Pro.cs
index 7ff51d33d..5bc5d7594 100644
--- a/Sources/Modules/EternalResolve/Projectiles/PrisonFireBayonet_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/PrisonFireBayonet_Pro.cs
@@ -11,6 +11,7 @@ public class PrisonFireBayonet_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = Color.Orange;
MaxDarkAttackUnitCount = 6;
OldColorFactor = 1f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/RedRibbonBayonet_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/RedRibbonBayonet_Pro.cs
index 1b0e18927..96704664e 100644
--- a/Sources/Modules/EternalResolve/Projectiles/RedRibbonBayonet_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/RedRibbonBayonet_Pro.cs
@@ -6,6 +6,7 @@ public class RedRibbonBayonet_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(220, 220, 220);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.7f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/RottenGoldBayonet_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/RottenGoldBayonet_Pro.cs
index 57f54adc5..e59db8d7b 100644
--- a/Sources/Modules/EternalResolve/Projectiles/RottenGoldBayonet_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/RottenGoldBayonet_Pro.cs
@@ -9,6 +9,7 @@ public class RottenGoldBayonet_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(105, 105, 255);
MaxDarkAttackUnitCount = 8;
OldColorFactor = 0.7f;
@@ -46,12 +47,16 @@ public override void VisualParticle()
}
}
+ public override void ModifyHitNPC(NPC target, ref NPC.HitModifiers modifiers)
+ {
+ modifiers.ArmorPenetration += 5;
+ }
+
public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
{
if (sourceItem.specialDelay == 0)
{
sourceItem.specialDelay = 60;
- target.defense -= 1;
Projectile.NewProjectileDirect(Projectile.GetSource_FromAI(), target.Center, Vector2.zeroVector, ModContent.ProjectileType(), (int)(Projectile.damage * 1f), Projectile.knockBack * 2.97f, Projectile.owner, 0, target.whoAmI);
}
}
diff --git a/Sources/Modules/EternalResolve/Projectiles/RottenGoldBayonet_Slash.cs b/Sources/Modules/EternalResolve/Projectiles/RottenGoldBayonet_Slash.cs
index 486f8bb87..bd26fd722 100644
--- a/Sources/Modules/EternalResolve/Projectiles/RottenGoldBayonet_Slash.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/RottenGoldBayonet_Slash.cs
@@ -30,7 +30,7 @@ public override void SetDefaults()
Projectile.DamageType = DamageClass.Melee;
Projectile.penetrate = -1;
Projectile.usesLocalNPCImmunity = true;
- Projectile.localNPCHitCooldown = 60;
+ Projectile.localNPCHitCooldown = -1;
Projectile.timeLeft = 120;
Projectile.extraUpdates = 3;
}
diff --git a/Sources/Modules/EternalResolve/Projectiles/SilverStabbingSword_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/SilverStabbingSword_Pro.cs
index 19a839115..ed23fd2a1 100644
--- a/Sources/Modules/EternalResolve/Projectiles/SilverStabbingSword_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/SilverStabbingSword_Pro.cs
@@ -6,6 +6,7 @@ public class SilverStabbingSword_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(180, 191, 193);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.3f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/SwordfishBeak_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/SwordfishBeak_Pro.cs
index 15dcd512f..ab63c53a9 100644
--- a/Sources/Modules/EternalResolve/Projectiles/SwordfishBeak_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/SwordfishBeak_Pro.cs
@@ -8,6 +8,7 @@ public class SwordfishBeak_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(117, 134, 243);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.3f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/TinStabbingSword_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/TinStabbingSword_Pro.cs
index 71d93d9d5..f05c9f788 100644
--- a/Sources/Modules/EternalResolve/Projectiles/TinStabbingSword_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/TinStabbingSword_Pro.cs
@@ -6,6 +6,7 @@ public class TinStabbingSword_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(196, 176, 117);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.7f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/TungstenStabbingSword_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/TungstenStabbingSword_Pro.cs
index f38ab268d..88818acd9 100644
--- a/Sources/Modules/EternalResolve/Projectiles/TungstenStabbingSword_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/TungstenStabbingSword_Pro.cs
@@ -6,6 +6,7 @@ public class TungstenStabbingSword_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(173, 218, 175);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.3f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/VegetationBayonet_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/VegetationBayonet_Pro.cs
index f4c9ab424..f1d75d505 100644
--- a/Sources/Modules/EternalResolve/Projectiles/VegetationBayonet_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/VegetationBayonet_Pro.cs
@@ -10,6 +10,7 @@ public class VegetationBayonet_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(66, 137, 58);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.7f;
diff --git a/Sources/Modules/EternalResolve/Projectiles/VertebralSpur_Pro.cs b/Sources/Modules/EternalResolve/Projectiles/VertebralSpur_Pro.cs
index 5fc36006f..939144219 100644
--- a/Sources/Modules/EternalResolve/Projectiles/VertebralSpur_Pro.cs
+++ b/Sources/Modules/EternalResolve/Projectiles/VertebralSpur_Pro.cs
@@ -8,6 +8,7 @@ public class VertebralSpur_Pro : StabbingProjectile
{
public override void SetCustomDefaults()
{
+ Projectile.localNPCHitCooldown = 8;
AttackColor = new Color(105, 92, 76);
MaxDarkAttackUnitCount = 4;
OldColorFactor = 0.7f;
@@ -55,7 +56,7 @@ public override void VisualParticle()
public override void ModifyHitNPC(NPC target, ref NPC.HitModifiers modifiers)
{
- modifiers.FinalDamage.Multiplicative *= MathF.Log2(2 + (target.velocity - Main.player[Projectile.owner].velocity).Length());
+ modifiers.FinalDamage.Multiplicative *= MathF.Min(2f, MathF.Log2(2 + (target.velocity - Main.player[Projectile.owner].velocity).Length()));
}
public override void HitTileSound(float scale)
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/AdamantiteClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/AdamantiteClub_Item.cs
index aef13536a..d4c48b2e8 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/AdamantiteClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/AdamantiteClub_Item.cs
@@ -6,9 +6,13 @@ public class AdamantiteClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 74;
- Item.value = 3690;
+ Item.damage = 36;
+ Item.value = Item.buyPrice(0, 13, 80, 0);
Item.rare = ItemRarityID.LightRed;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 61f / 36f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/BorealWoodClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/BorealWoodClub_Item.cs
index 9f430f746..c2f0a1442 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/BorealWoodClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/BorealWoodClub_Item.cs
@@ -6,8 +6,13 @@ public class BorealWoodClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 6;
- Item.value = 54;
+ Item.damage = 9;
+ Item.value = Item.buyPrice(0, 0, 1, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 8f / 9f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CactusClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CactusClub_Item.cs
index 84b961f3f..7f7416c12 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CactusClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CactusClub_Item.cs
@@ -6,8 +6,13 @@ public class CactusClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 7;
- Item.value = 68;
+ Item.damage = 8;
+ Item.value = Item.buyPrice(0, 0, 18, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 4.5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 10f / 8f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/ChlorophyteClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/ChlorophyteClub_Item.cs
index 9847de029..816f36631 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/ChlorophyteClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/ChlorophyteClub_Item.cs
@@ -6,9 +6,13 @@ public class ChlorophyteClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 80;
- Item.value = 9605;
+ Item.damage = 60;
+ Item.value = Item.buyPrice(0, 27, 60, 0);
Item.rare = ItemRarityID.Lime;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 80f / 60f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CobaltClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CobaltClub_Item.cs
index 526cabde4..e5dd4cd99 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CobaltClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CobaltClub_Item.cs
@@ -6,9 +6,13 @@ public class CobaltClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 41;
- Item.value = 2005;
+ Item.damage = 32;
+ Item.value = Item.buyPrice(0, 6, 90, 0);
Item.rare = ItemRarityID.LightRed;
+ Item.knockBack = 5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 40f / 32f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CopperClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CopperClub_Item.cs
index 55313c976..e5b096418 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CopperClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CopperClub_Item.cs
@@ -6,8 +6,13 @@ public class CopperClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 6;
- Item.value = 65;
+ Item.damage = 13;
+ Item.value = Item.buyPrice(0, 0, 4, 50);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 5.5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 9f / 13f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CorruptClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CorruptClub_Item.cs
index 5ca7e37c0..526185406 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CorruptClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CorruptClub_Item.cs
@@ -6,9 +6,13 @@ public class CorruptClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 12;
- Item.value = 169;
+ Item.damage = 30;
+ Item.value = Item.buyPrice(0, 1, 35, 0);
Item.rare = ItemRarityID.Blue;
+ Item.knockBack = 5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 16f / 30f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CrimsonClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CrimsonClub_Item.cs
index 42dc9a268..f2cd0b3d0 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CrimsonClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CrimsonClub_Item.cs
@@ -6,9 +6,13 @@ public class CrimsonClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 13;
- Item.value = 174;
+ Item.damage = 32;
+ Item.value = Item.buyPrice(0, 1, 35, 0);
Item.rare = ItemRarityID.Blue;
+ Item.knockBack = 5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 22f / 32f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CrystalClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CrystalClub_Item.cs
index 6240d120f..910337264 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CrystalClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CrystalClub_Item.cs
@@ -6,10 +6,24 @@ public class CrystalClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 51;
- Item.value = 5000;
+ Item.damage = 28;
+ Item.value = Item.buyPrice(0, 20, 0, 0);
Item.rare = ItemRarityID.LightRed;
+ Item.knockBack = 5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 35f / 28f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
+
+ public override void AddRecipes()
+ {
+ CreateRecipe()
+ .AddIngredient()
+ .AddIngredient(ItemID.CrystalShard, 20)
+ .AddIngredient(ItemID.SoulofLight, 10)
+ .AddTile(TileID.MythrilAnvil)
+ .Register();
+ }
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CurseClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CurseClub_Item.cs
index 1902d927b..46cff5386 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CurseClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/CurseClub_Item.cs
@@ -6,10 +6,24 @@ public class CurseClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 57;
- Item.value = 5000;
+ Item.damage = 30;
+ Item.value = Item.buyPrice(0, 20, 0, 0);
Item.rare = ItemRarityID.LightRed;
+ Item.knockBack = 6.5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 55f / 30f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
+
+ public override void AddRecipes()
+ {
+ CreateRecipe()
+ .AddIngredient()
+ .AddIngredient(ItemID.CursedFlame, 20)
+ .AddIngredient(ItemID.SoulofNight, 10)
+ .AddTile(TileID.MythrilAnvil)
+ .Register();
+ }
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/EbonwoodClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/EbonwoodClub_Item.cs
index b64f268da..c3ae42565 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/EbonwoodClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/EbonwoodClub_Item.cs
@@ -6,8 +6,13 @@ public class EbonwoodClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 7;
- Item.value = 75;
+ Item.damage = 12;
+ Item.value = Item.buyPrice(0, 0, 1, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 11f / 12f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/GoldClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/GoldClub_Item.cs
index e73978fa9..b3d45a117 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/GoldClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/GoldClub_Item.cs
@@ -6,8 +6,13 @@ public class GoldClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 10;
- Item.value = 142;
+ Item.damage = 25;
+ Item.value = Item.buyPrice(0, 0, 90, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 6.5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 15f / 25f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/IchorClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/IchorClub_Item.cs
index 64580560a..c8b42ba05 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/IchorClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/IchorClub_Item.cs
@@ -6,10 +6,24 @@ public class IchorClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 47;
- Item.value = 5000;
+ Item.damage = 24;
+ Item.value = Item.buyPrice(0, 20, 0, 0);
Item.rare = ItemRarityID.LightRed;
+ Item.knockBack = 4f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 30f / 24f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
+
+ public override void AddRecipes()
+ {
+ CreateRecipe()
+ .AddIngredient()
+ .AddIngredient(ItemID.Ichor, 20)
+ .AddIngredient(ItemID.SoulofNight, 10)
+ .AddTile(TileID.MythrilAnvil)
+ .Register();
+ }
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/IronClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/IronClub_Item.cs
index 1be6f8edd..d3bc63d6a 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/IronClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/IronClub_Item.cs
@@ -6,8 +6,13 @@ public class IronClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 7;
- Item.value = 85;
+ Item.damage = 18;
+ Item.value = Item.buyPrice(0, 0, 18, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 5.5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 12f / 18f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/LeadClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/LeadClub_Item.cs
index 1904f4543..58ff40c1a 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/LeadClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/LeadClub_Item.cs
@@ -6,8 +6,13 @@ public class LeadClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 7;
- Item.value = 88;
+ Item.damage = 20;
+ Item.value = Item.buyPrice(0, 0, 27, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 5.5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 13f / 20f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/MeteorClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/MeteorClub_Item.cs
index 57117ddb0..b17198fd9 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/MeteorClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/MeteorClub_Item.cs
@@ -6,9 +6,13 @@ public class MeteorClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 16;
- Item.value = 576;
+ Item.damage = 15;
+ Item.value = Item.buyPrice(0, 2, 70, 0);
Item.rare = ItemRarityID.Blue;
+ Item.knockBack = 5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 26f / 15f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/MythrilClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/MythrilClub_Item.cs
index 918fdb8ff..1dc9d955b 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/MythrilClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/MythrilClub_Item.cs
@@ -6,9 +6,13 @@ public class MythrilClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 56;
- Item.value = 2682;
+ Item.damage = 34;
+ Item.value = Item.buyPrice(0, 10, 35, 0);
Item.rare = ItemRarityID.LightRed;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 50f / 34f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/OrichalcumClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/OrichalcumClub_Item.cs
index e13a97ce5..555799916 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/OrichalcumClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/OrichalcumClub_Item.cs
@@ -6,9 +6,13 @@ public class OrichalcumClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 60;
- Item.value = 2717;
+ Item.damage = 34;
+ Item.value = Item.buyPrice(0, 12, 65, 0);
Item.rare = ItemRarityID.LightRed;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 59f / 34f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PalladiumClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PalladiumClub_Item.cs
index 583385ad4..84c5a84b1 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PalladiumClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PalladiumClub_Item.cs
@@ -6,9 +6,13 @@ public class PalladiumClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 44;
- Item.value = 2074;
+ Item.damage = 30;
+ Item.value = Item.buyPrice(0, 9, 20, 0);
Item.rare = ItemRarityID.LightRed;
+ Item.knockBack = 5.5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 49f / 30f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PalmWoodClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PalmWoodClub_Item.cs
index 4f4a9668c..fd1f4449a 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PalmWoodClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PalmWoodClub_Item.cs
@@ -6,8 +6,13 @@ public class PalmWoodClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 7;
- Item.value = 72;
+ Item.damage = 9;
+ Item.value = Item.buyPrice(0, 0, 1, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 8f / 9f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PearlwoodClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PearlwoodClub_Item.cs
index d75c0d72e..bac2fb475 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PearlwoodClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PearlwoodClub_Item.cs
@@ -6,8 +6,13 @@ public class PearlwoodClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 9;
- Item.value = 111;
+ Item.damage = 44;
+ Item.value = Item.buyPrice(0, 0, 1, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 7f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 30f / 44f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PlatinumClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PlatinumClub_Item.cs
index f9ccce95d..733c40a6a 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PlatinumClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/PlatinumClub_Item.cs
@@ -6,8 +6,13 @@ public class PlatinumClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 11;
- Item.value = 147;
+ Item.damage = 28;
+ Item.value = Item.buyPrice(0, 1, 35, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 6.5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 16f / 28f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/RichMahoganyClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/RichMahoganyClub_Item.cs
index de7c21dff..918ec8d43 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/RichMahoganyClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/RichMahoganyClub_Item.cs
@@ -6,8 +6,13 @@ public class RichMahoganyClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 6;
- Item.value = 64;
+ Item.damage = 9;
+ Item.value = Item.buyPrice(0, 0, 1, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 8f / 9f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/ShadewoodClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/ShadewoodClub_Item.cs
index f42601515..4e54c7fe5 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/ShadewoodClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/ShadewoodClub_Item.cs
@@ -6,8 +6,13 @@ public class ShadewoodClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 7;
- Item.value = 80;
+ Item.damage = 12;
+ Item.value = Item.buyPrice(0, 0, 1, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 11f / 12f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/SilverClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/SilverClub_Item.cs
index fb1c47709..84b710898 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/SilverClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/SilverClub_Item.cs
@@ -6,8 +6,13 @@ public class SilverClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 8;
- Item.value = 108;
+ Item.damage = 21;
+ Item.value = Item.buyPrice(0, 0, 45, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 14f / 21f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/SpikeClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/SpikeClub_Item.cs
index d528f840f..51640361f 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/SpikeClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/SpikeClub_Item.cs
@@ -6,9 +6,13 @@ public class SpikeClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 21;
- Item.value = 450;
+ Item.damage = 26;
+ Item.value = Item.buyPrice(0, 1, 50, 0);
Item.rare = ItemRarityID.Green;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 24f / 26f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
@@ -17,6 +21,7 @@ public override void AddRecipes()
{
CreateRecipe()
.AddIngredient(ItemID.Spike, 114)
+ .AddCondition(Condition.DownedSkeletron)
.AddTile(TileID.Anvils)
.Register();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/StarDancer_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/StarDancer_Item.cs
index 5afbc190e..20928c3d0 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/StarDancer_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/StarDancer_Item.cs
@@ -6,9 +6,13 @@ public class StarDancer_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 12;
- Item.value = 1114;
- Item.rare = ItemRarityID.Blue;
+ Item.damage = 14;
+ Item.value = Item.buyPrice(0, 5, 0, 0);
+ Item.rare = ItemRarityID.Green;
+ Item.knockBack = 5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 25f / 14f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TinClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TinClub_Item.cs
index 4e8bfe141..31e28da9e 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TinClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TinClub_Item.cs
@@ -6,8 +6,13 @@ public class TinClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 6;
- Item.value = 70;
+ Item.damage = 15;
+ Item.value = Item.buyPrice(0, 0, 6, 75);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 5.5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 10f / 15f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TitaniumClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TitaniumClub_Item.cs
index c6278c3f6..737ac324d 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TitaniumClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TitaniumClub_Item.cs
@@ -6,9 +6,13 @@ public class TitaniumClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 80;
- Item.value = 3751;
+ Item.damage = 36;
+ Item.value = Item.buyPrice(0, 16, 10, 0);
Item.rare = ItemRarityID.LightRed;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 61f / 36f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TungstenClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TungstenClub_Item.cs
index d92e495a5..89946cb15 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TungstenClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/TungstenClub_Item.cs
@@ -6,8 +6,13 @@ public class TungstenClub_Item : ClubItem
{
public override void SetCustomDefaults()
{
- Item.damage = 9;
- Item.value = 112;
+ Item.damage = 22;
+ Item.value = Item.buyPrice(0, 0, 67, 50);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 6f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 14f / 22f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/WoodenClub_Item.cs b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/WoodenClub_Item.cs
index a8c4098ba..22e755958 100644
--- a/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/WoodenClub_Item.cs
+++ b/Sources/Modules/Myth/Misc/Items/Weapons/Clubs/WoodenClub_Item.cs
@@ -14,6 +14,13 @@ public override void AddRecipes()
public override void SetCustomDefaults()
{
+ Item.damage = 8;
+ Item.value = Item.buyPrice(0, 0, 1, 0);
+ Item.rare = ItemRarityID.White;
+ Item.knockBack = 5f;
+ Item.useTime = 12;
+ Item.useAnimation = 12;
+ SmashDamageMultiplier = 7f / 8f;
ProjType = ModContent.ProjectileType();
ProjSmashType = ModContent.ProjectileType();
}
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/ChlorophyteClub_smash.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/ChlorophyteClub_smash.cs
index 041eb4a0c..6557a3556 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/ChlorophyteClub_smash.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/ChlorophyteClub_smash.cs
@@ -26,13 +26,13 @@ public override void Smash(int level)
for (int i = 0; i < 5; i++)
{
Vector2 v0 = new Vector2(0, -1 * Player.gravDir).RotatedBy((i - 2) / 10f * MathHelper.TwoPi);
- Projectile p0 = Projectile.NewProjectileDirect(Projectile.GetSource_FromAI(), Projectile.Center, v0, ModContent.ProjectileType(), (int)(Projectile.damage * 0.3f), Projectile.knockBack * 0.4f, Projectile.owner, 1.1f);
+ Projectile p0 = Projectile.NewProjectileDirect(Projectile.GetSource_FromAI(), Projectile.Center, v0, ModContent.ProjectileType(), (int)(Projectile.damage * 0.12f), Projectile.knockBack * 0.4f, Projectile.owner, 1.1f);
p0.rotation = Main.rand.NextFloat(6.283f);
}
for (int i = 0; i < 6; i++)
{
Vector2 v0 = new Vector2(0, -1 * Player.gravDir).RotatedBy((i - 2.5f) / 10f * MathHelper.TwoPi);
- Projectile p0 = Projectile.NewProjectileDirect(Projectile.GetSource_FromAI(), Projectile.Center, v0, ModContent.ProjectileType(), (int)(Projectile.damage * 0.3f), Projectile.knockBack * 0.4f, Projectile.owner, 0.8f);
+ Projectile p0 = Projectile.NewProjectileDirect(Projectile.GetSource_FromAI(), Projectile.Center, v0, ModContent.ProjectileType(), (int)(Projectile.damage * 0.12f), Projectile.knockBack * 0.4f, Projectile.owner, 0.8f);
p0.rotation = Main.rand.NextFloat(6.283f);
}
Projectile.NewProjectile(Projectile.GetSource_FromAI(), Projectile.Center, Vector2.Zero, ModContent.ProjectileType(), Projectile.damage, Projectile.knockBack * 0.4f, Projectile.owner, 0.7f, Player.gravDir);
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/CurseClub.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/CurseClub.cs
index 8e70ce005..3359ecf02 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/CurseClub.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/CurseClub.cs
@@ -35,7 +35,19 @@ public override void AI()
if (flyClubCooling <= 0 && Omega > 0.2f)
{
flyClubCooling = 44;
- Projectile.NewProjectile(Projectile.GetSource_FromAI(), Projectile.Center, Vector2.Zero, ModContent.ProjectileType(), (int)(Projectile.damage * 0.3f), Projectile.knockBack * 0.4f, Projectile.owner);
+ int flyingClubs = 0;
+ foreach (Projectile flyingClub in Main.projectile)
+ {
+ if (flyingClub.active && flyingClub.owner == Projectile.owner
+ && (flyingClub.type == ModContent.ProjectileType() || flyingClub.type == ModContent.ProjectileType()))
+ {
+ flyingClubs++;
+ }
+ }
+ if (flyingClubs < 3)
+ {
+ Projectile.NewProjectile(Projectile.GetSource_FromAI(), Projectile.Center, Vector2.Zero, ModContent.ProjectileType(), (int)(Projectile.damage * 0.3f), Projectile.knockBack * 0.4f, Projectile.owner);
+ }
}
}
GenerateVFX();
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/IchorClub.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/IchorClub.cs
index 431185c2a..196f0b6d6 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/IchorClub.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/IchorClub.cs
@@ -46,7 +46,19 @@ public override void AI()
if (flyClubCooling <= 0 && Omega > 0.2f)
{
flyClubCooling = 44;
- Projectile.NewProjectile(Projectile.GetSource_FromAI(), Projectile.Center, Vector2.Zero, ModContent.ProjectileType(), (int)(Projectile.damage * 0.3f), Projectile.knockBack * 0.4f, Projectile.owner);
+ int flyingClubs = 0;
+ foreach (Projectile flyingClub in Main.projectile)
+ {
+ if (flyingClub.active && flyingClub.owner == Projectile.owner
+ && (flyingClub.type == ModContent.ProjectileType() || flyingClub.type == ModContent.ProjectileType()))
+ {
+ flyingClubs++;
+ }
+ }
+ if (flyingClubs < 3)
+ {
+ Projectile.NewProjectile(Projectile.GetSource_FromAI(), Projectile.Center, Vector2.Zero, ModContent.ProjectileType(), (int)(Projectile.damage * 0.3f), Projectile.knockBack * 0.4f, Projectile.owner);
+ }
}
}
vfxTimer += Omega * 4;
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/PalladiumClub_small.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/PalladiumClub_small.cs
index f6288dfa4..b8d6dfa6c 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/PalladiumClub_small.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/PalladiumClub_small.cs
@@ -96,9 +96,9 @@ public string TrailShapeTex()
public override void ModifyHitNPC(NPC target, ref NPC.HitModifiers modifiers)
{
float power = Math.Max(StrikeOmegaDecrease - MathF.Pow(target.knockBackResist / 4f, 3), MinStrikeOmegaDecrease);
- if (target.type != NPCID.TargetDummy && HealValue < Projectile.ai[0] * 30)
+ if (target.type != NPCID.TargetDummy && HealValue < Math.Ceiling(Projectile.ai[0] * 10f))
{
- HealValue++;
+ HealValue = Math.Min(HealValue + 1f, (float)Math.Ceiling(Projectile.ai[0] * 10f));
CombatText.NewText(target.Hitbox, new Color(255, 125, 6, 255), "♥ + 1");
}
Omega *= power;
@@ -439,9 +439,12 @@ private void ProduceWaterRipples(Vector2 beamDims)
public override void OnKill(int timeLeft)
{
Player player = Main.player[Projectile.owner];
- if (HealValue > 0 && (Projectile.Center - player.Center).Length() < 100)
+ int healing = Math.Min((int)HealValue, (int)Math.Ceiling(Projectile.ai[0] * 10f));
+ healing = Math.Min(healing, (int)player.lifeSteal);
+ if (healing > 0 && (Projectile.Center - player.Center).Length() < 100)
{
- player.Heal((int)HealValue);
+ player.lifeSteal -= healing;
+ player.Heal(healing);
}
}
}
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/SpikeClubSlash.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/SpikeClubSlash.cs
index a0a94ffa6..e041e2ed9 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/SpikeClubSlash.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/SpikeClubSlash.cs
@@ -27,7 +27,7 @@ public override void SetDefaults()
Projectile.DamageType = DamageClass.Melee;
Projectile.penetrate = -1;
Projectile.usesLocalNPCImmunity = true;
- Projectile.localNPCHitCooldown = 60;
+ Projectile.localNPCHitCooldown = -1;
Projectile.timeLeft = 120;
Projectile.extraUpdates = 3;
}
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/SpikeClub_smash.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/SpikeClub_smash.cs
index ca0c2ffff..feb0117bf 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/SpikeClub_smash.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/SpikeClub_smash.cs
@@ -11,14 +11,7 @@ public override void SetDef()
public override void ModifyHitNPC(NPC target, ref NPC.HitModifiers modifiers)
{
- int k = (int)(Omega * 10);
- k = Main.rand.Next(k * 2);
- for (int x = 0; x < k; x++)
- {
- NPC.HitInfo hit = modifiers.ToHitInfo(Projectile.damage * 0.5f * Omega, Main.rand.NextFloat(100f) < Main.player[Projectile.owner].GetTotalCritChance(Projectile.DamageType), 0);
- target.StrikeNPC(hit, true, true);
- NetMessage.SendStrikeNPC(target, hit);
- }
+ modifiers.SourceDamage *= 1f + Math.Min(Omega, 0.8f) * 0.5f;
modifiers.Knockback *= 0.4f;
}
@@ -30,7 +23,7 @@ public override void Smash(int level = 0)
{
Vector2 v = new Vector2(0, Main.rand.NextFloat(4f, 8f)).RotatedByRandom(Math.PI * 2) * 5f;
Vector2 v2 = new Vector2(0, 124).RotatedBy(Main.rand.NextFloat(-1f, 1f));
- Projectile p0 = Projectile.NewProjectileDirect(Projectile.GetSource_FromAI(), Player.Center - v * 3 + v2 + new Vector2(0, -74), v, ModContent.ProjectileType(), Projectile.damage / 2, 0, Player.whoAmI, Main.rand.NextFloat(-0.05f, 0.05f));
+ Projectile p0 = Projectile.NewProjectileDirect(Projectile.GetSource_FromAI(), Player.Center - v * 3 + v2 + new Vector2(0, -74), v, ModContent.ProjectileType(), Projectile.damage / 6, 0, Player.whoAmI, Main.rand.NextFloat(-0.05f, 0.05f));
p0.timeLeft = Main.rand.Next(120, 136);
}
}
@@ -40,7 +33,7 @@ public override void Smash(int level = 0)
{
Vector2 v = new Vector2(0, Main.rand.NextFloat(6f, 12f)).RotatedByRandom(Math.PI * 2) * 5f;
Vector2 v2 = new Vector2(0, 204).RotatedBy(Main.rand.NextFloat(-1f, 1f));
- Projectile p0 = Projectile.NewProjectileDirect(Projectile.GetSource_FromAI(), Player.Center - v * 3 + v2 + new Vector2(0, -134), v, ModContent.ProjectileType(), Projectile.damage / 2, 0, Player.whoAmI, Main.rand.NextFloat(-0.05f, 0.05f));
+ Projectile p0 = Projectile.NewProjectileDirect(Projectile.GetSource_FromAI(), Player.Center - v * 3 + v2 + new Vector2(0, -134), v, ModContent.ProjectileType(), Projectile.damage / 6, 0, Player.whoAmI, Main.rand.NextFloat(-0.05f, 0.05f));
p0.timeLeft = Main.rand.Next(118, 126) + x * 3;
}
}
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer.cs
index 2c228bae8..6a6e711ed 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer.cs
@@ -42,7 +42,7 @@ public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
}
}
Vector2 v7 = new Vector2(0, -Main.rand.NextFloat(1000f, 1200f)).RotatedBy(Main.rand.NextFloat(-0.4f, 0.4f));
- Projectile.NewProjectile(Projectile.GetSource_FromAI(), target.Center + v7, -v7 / 40f, ProjectileID.FallingStar, (int)(Projectile.damage * 8.3f), Projectile.knockBack, Projectile.owner);
+ Projectile.NewProjectile(Projectile.GetSource_FromAI(), target.Center + v7, -v7 / 40f, ProjectileID.FallingStar, (int)(Projectile.damage * 1.5f), Projectile.knockBack, Projectile.owner);
SoundEngine.PlaySound(SoundID.DD2_CrystalCartImpact, target.Center);
}
}
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_smash.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_smash.cs
index 19a5590d3..38871b8db 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_smash.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_smash.cs
@@ -42,7 +42,7 @@ public override void OnHitNPC(NPC target, NPC.HitInfo hit, int damageDone)
}
}
Vector2 v7 = new Vector2(0, -Main.rand.NextFloat(1000f, 1200f)).RotatedBy(Main.rand.NextFloat(-0.4f, 0.4f));
- Projectile.NewProjectile(Projectile.GetSource_FromAI(), target.Center + v7, -v7 / 40f, ProjectileID.FallingStar, (int)(Projectile.damage * 8.3f), Projectile.knockBack, Projectile.owner);
+ Projectile.NewProjectile(Projectile.GetSource_FromAI(), target.Center + v7, -v7 / 40f, ProjectileID.FallingStar, (int)(Projectile.damage * 1.5f), Projectile.knockBack, Projectile.owner);
SoundEngine.PlaySound(SoundID.DD2_CrystalCartImpact, target.Center);
}
}
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_starProj.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_starProj.cs
index 4575f662d..a3dca51f9 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_starProj.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_starProj.cs
@@ -15,6 +15,8 @@ public override void SetDefaults()
Projectile.hostile = false;
Projectile.friendly = false;
Projectile.penetrate = -1;
+ Projectile.usesIDStaticNPCImmunity = true;
+ Projectile.idStaticNPCHitCooldown = 12;
Projectile.width = 30;
Projectile.height = 30;
}
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_starProj2.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_starProj2.cs
index f064e9ee2..4eda9d2d7 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_starProj2.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/StarDancer_starProj2.cs
@@ -15,6 +15,8 @@ public override void SetDefaults()
Projectile.hostile = false;
Projectile.friendly = false;
Projectile.penetrate = -1;
+ Projectile.usesIDStaticNPCImmunity = true;
+ Projectile.idStaticNPCHitCooldown = 12;
Projectile.width = 30;
Projectile.height = 30;
}
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/TitaniumClub_smash.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/TitaniumClub_smash.cs
index b773d0979..657675e07 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/TitaniumClub_smash.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/TitaniumClub_smash.cs
@@ -14,16 +14,22 @@ public override void SetDef()
public override void Smash(int level)
{
+ int fragmentCount = 0;
+ foreach (Projectile fragment in Main.projectile)
+ {
+ if (fragment != null && fragment.active && fragment.owner == Projectile.owner && fragment.type == ModContent.ProjectileType())
+ {
+ fragmentCount++;
+ }
+ }
+
if (level == 0)
{
- for (int x = 0; x < 6; x++)
+ for (int x = 0; x < 6 && fragmentCount < 24; x++)
{
Vector2 v0 = new Vector2(0, -Main.rand.NextFloat(7, 14f) * Player.gravDir).RotatedBy(Main.rand.NextFloat(-1.7f, 1.7f));
- Projectile p0 = Projectile.NewProjectileDirect(null, Player.Center, v0, ModContent.ProjectileType(), Projectile.damage / 18, 0, Player.whoAmI, 72);
- if (Player.ownedProjectileCounts[ModContent.ProjectileType()] > 120)
- {
- break;
- }
+ Projectile p0 = Projectile.NewProjectileDirect(null, Player.Center, v0, ModContent.ProjectileType(), (int)(Projectile.damage * 0.5f), 0, Player.whoAmI, 72);
+ fragmentCount++;
}
foreach (Projectile projectile in Main.projectile)
{
@@ -49,23 +55,17 @@ public override void Smash(int level)
}
if (level == 1)
{
- for (int x = 0; x < 12; x++)
+ for (int x = 0; x < 12 && fragmentCount < 24; x++)
{
Vector2 v0 = new Vector2(0, -Main.rand.NextFloat(7, 24f) * Player.gravDir).RotatedBy(Main.rand.NextFloat(-1.7f, 1.7f));
- Projectile p0 = Projectile.NewProjectileDirect(null, Player.Center, v0, ModContent.ProjectileType(), Projectile.damage / 13, 0, Player.whoAmI, 144);
- if (Player.ownedProjectileCounts[ModContent.ProjectileType()] > 120)
- {
- break;
- }
+ Projectile p0 = Projectile.NewProjectileDirect(null, Player.Center, v0, ModContent.ProjectileType(), (int)(Projectile.damage * 0.5f), 0, Player.whoAmI, 144);
+ fragmentCount++;
}
- for (int x = 0; x < 12; x++)
+ for (int x = 0; x < 12 && fragmentCount < 24; x++)
{
Vector2 v0 = new Vector2(0, -Main.rand.NextFloat(7, 24f) * Player.gravDir).RotatedBy(Main.rand.NextFloat(-1.7f, 1.7f));
- Projectile p0 = Projectile.NewProjectileDirect(null, Player.Center, v0, ModContent.ProjectileType(), Projectile.damage / 13, 0, Player.whoAmI, 72);
- if (Player.ownedProjectileCounts[ModContent.ProjectileType()] > 120)
- {
- break;
- }
+ Projectile p0 = Projectile.NewProjectileDirect(null, Player.Center, v0, ModContent.ProjectileType(), (int)(Projectile.damage * 0.5f), 0, Player.whoAmI, 72);
+ fragmentCount++;
}
foreach (Projectile projectile in Main.projectile)
{
diff --git a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/Titanium_Fragment.cs b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/Titanium_Fragment.cs
index 673c6896c..2f225b9a2 100644
--- a/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/Titanium_Fragment.cs
+++ b/Sources/Modules/Myth/Misc/Projectiles/Weapon/Melee/Clubs/Titanium_Fragment.cs
@@ -20,7 +20,7 @@ public override void SetDefaults()
Projectile.ignoreWater = true;
Projectile.penetrate = 6;
Projectile.usesIDStaticNPCImmunity = true;
- Projectile.localNPCHitCooldown = 60;
+ Projectile.idStaticNPCHitCooldown = 20;
}
public Vector2 OribTrack = Vector2.Zero;
@@ -31,7 +31,7 @@ public override void SetDefaults()
public override void OnSpawn(IEntitySource source)
{
AITimer = Main.rand.Next(-40, 40);
- Projectile.timeLeft = 15000;
+ Projectile.timeLeft = 600;
Projectile.frame = Main.rand.Next(6);
Projectile.rotation = Main.rand.NextFloat(MathHelper.TwoPi);
Projectile.ai[1] = Main.rand.NextFloat(-0.4f, 0.4f);