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Mid Game Strategy (Clan Tier 2-4)

Becoming a Vassal (Tier 2)

Vassalage gives voting rights, fief ownership, and army access:

  1. Reach Clan Tier 2 (150 renown) with relation >= -10 with the faction leader
  2. Find the faction leader (not just any lord)
  3. Conversation: "I would like to enter the service of [ruler]" → "I would pledge allegiance"
  4. After acceptance, you can vote on kingdom decisions and receive fiefs

Tip: Build relation with the ruler before requesting vassalage. Gift gold via barter, complete quests, or fight their wars as a mercenary first.

Passive Income Streams

Workshops (Stable Income)

  • Buy workshops in towns: costs ~13,000-15,000 denars
  • Match workshop type to nearby village production:
    • Villages producing grain → Brewery
    • Villages producing grapes → Wine Press
    • Villages producing hardwood → Wood Workshop
    • Villages producing iron ore → Smithy
  • Wine production is consistently profitable across most cities
  • Avoid placing workshops in war-zone towns (raids destroy profitability)
  • Check available workshops: settlement/get_workshops

Caravans (High Risk, High Reward)

  • Assign companions to lead caravans for passive trade income
  • Cost: ~15,000-22,000 denars to start (Aserai culture gets 30% discount)
  • Vulnerable to enemy parties during war — peace-time income is best
  • More profitable with higher Trade skill on the companion

Fief Income (Vassal)

  • Towns generate the most income, followed by castles, then villages
  • Prosperity drives tax revenue — prioritize food-producing buildings:
    1. Orchards
    2. Fairgrounds
    3. Aqueducts
    4. Militia barracks
  • Smaller garrisons (100-200 high-tier troops) consume less food, allowing prosperity to grow

Military Growth

Army Composition

  • Prioritize troop quality over quantity
  • A balanced army: ~40% infantry, ~30% ranged, ~30% cavalry works for most situations
  • Culture-specific elite units are worth the upgrade cost:
    • Empire: Legionaries + Palatine Guard
    • Vlandia: Banner Knights + Sharpshooters
    • Battania: Fian Champions (best archers in the game)
    • Khuzait: Khan's Guard (horse archers)

Upgrading Troops

  • Don't upgrade one at a time — wait until a full group is ready, then batch upgrade
  • Vlandian culture bonus (20% more upgrade XP from battles) is extremely valuable here

Gang Confrontations (City Security)

Note: Gang confrontations are 3D missions — not available to AI agents.

  • Defeat criminal gang leaders in cities to boost security and gain renown
  • First fight is solo combat, second is with your full party
  • Improves the city's economy by reducing crime

Diplomacy and Relations

Building Relations

  • Vote alongside specific lords in kingdom elections to gain their favor
  • Complete quests for settlement notables
  • Gift gold through barter
  • Release captured lords (instead of ransoming) for relation boost
  • Check relations: hero/get_relationships

War Participation

  • Participate in kingdom wars for renown and influence
  • Influence is the currency for kingdom voting (fief distribution, war/peace decisions)
  • Winning battles earns influence — spend it to vote for fiefs

Companion Management

Role Assignment

  • Surgeon: Highest Medicine skill companion → reduces deaths after battle
  • Scout: Highest Scouting skill → increases map visibility
  • Quartermaster: Highest Steward skill → increases party size limit
  • Engineer: Highest Engineering skill → faster siege equipment building

Governor Assignment

  • Assign companions as governors to settlements you own
  • Cultural match matters — same-culture governor gives loyalty bonus
  • Filter companions by culture when recruiting for governor roles

Prison Breaks (High Risk, High Reward)

Note: Prison breaks are 3D stealth missions — not available to AI agents.

  • Free imprisoned nobles from enemy dungeons
  • Grants massive Charm and Roguery experience
  • Dramatically improves relations with the freed lord and their faction
  • Dangerous — failure means imprisonment

Preparing for Independence

If you plan to create your own kingdom (Tier 4):

  • Accumulate 3-5 million gold before breaking away
  • Build a strong party (200+ high-tier troops)
  • Develop high relations with clans you want to recruit later
  • Identify target settlements in defensible positions away from major wars